Attacks the enemy to stun the target for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier: {ATK} + 0.18*{MAX HP}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Blade Crush
Attacks all enemies 3 times, each attack having a 30% chance to remove one beneficial effect. Absorbs Attack Bar by 15% each when the enemy has no beneficial effects. (Reusable in 4 turns)
Increases your Attack Bar by 50% when an enemy gets an additional turn, and increases the effect activation chance by 50% when you attack on your turn. The harmful effect activation chance resets after attacking. [Automatic Effect]
Revives in a nuclear state with 1 HP at the moment of death and grants Invincible on yourself for 1 turn. In nuclear state, you will gain Immunity against all harmful effects, recover 25% HP every turn, and return to the original state when the HP reaches 100%. [Automatic Effect]
Attacks the enemy to absorb the Attack Bar by 30% with a 50% chance. The damage increases according to the Attack Speed.
Multiplier: {ATK}*({SPD} + 150)/70
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Blade Crush
Attacks all enemies 3 times, each attack having a 30% chance to remove one beneficial effect. Absorbs Attack Bar by 15% each when the enemy has no beneficial effects. (Reusable in 4 turns)
Attacks the enemy to stun the target for 1 turn and decreases the Attack Bar by 15%. If the target goes under inability effects after the attack, additionally uses the [Giant's Punch] to another random enemy target. This effect can be activated up to 3 times. (Reusable in 5 turns)
Increases the Attack Bar of all allies by 50% and decreases the Attack Bar of all enemies by 50% at the moment of death. This effect cannot be resisted. [Automatic Effect]
Attacks the enemy and increases your Attack Power for 1 turn. The damage increases according to the Attack Speed
Multiplier: {ATK}*({SPD} + 150)/70
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Blade Crush
Attacks all enemies 3 times, each attack having a 30% chance to remove one beneficial effect. Absorbs Attack Bar by 15% each when the enemy has no beneficial effects. (Reusable in 4 turns)
Attacks 8 times, starting from the enemy with the worst HP condition, to remove 1 beneficial effect with a 50% chance and inflict Continuous Damage for 2 turns with a 50% chance each. The damage increases by 10% for each harmful effect on the enemy. (Reusable in 5 turns)