Monster Showcase: New 2A Frankenstein & Living Armor [+teams] and new Devil Maiden!
We already got the news from the Reloaded Summoners War stream in June, now it’s time for the next big update: the new second awakenings! Many Summoners had good ideas, we’re still waiting for 2A Mummy, right? We’ve waited so long for new 2A monsters, the Summoners War team chose the monster families Frankenstein and Living Armor. What are you thinking about this choice?
Both monster families have already different usage in Summoners War, especially for Siege players, monsters like Bulldozer, Tractor or Copper are essential. We’re very excited about how the new 2A skills will change the Summoners War the PVP and PVE area.
Let’s have a look at the differences between the normal and the second awakenings and which team you can use:
Bulldozer – Fire Frankenstein
Skills | Awakened | 2A |
Hammer Punch | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 65% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. |
Body Press | Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns). | Crushes all enemies to decrease the Attack Bar of each enemy by 50%. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns). |
Full Power Punch | Strikes with every last bit of power left in the body to attack the enemy target 2 times. This attack will ignore the target’s Defense, but you will be stunned for 1 turn after performing this attack. The damage is proportionate to your Defense. (Reusable in 5 turns). | Strikes with every last bit of power left in the body to attack the enemy target 2 times. This attack will ignore the target’s Defense, but you will be stunned for 1 turn after performing this attack. The damage is proportionate to your Defense. (Reusable in 4 turns). |
Team: Shaina [Lead], Veromos, Shamann
Attack Order: Left Tower, Right Tower, Boss
Tractor – Water Frankenstein
Skills | Awakened | 2A |
Hammer Punch | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. |
Taunt | Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns). | Unleashes a devastating shout to provoke all enemies for 1 turn. (Reusable in 3 turns). |
Twisted Senses (Passive) | Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% when you get hit by a critical hit from the enemy. [Automatic Effect] | Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% whenever you get hit by a Critical Hit from the enemy. In addition, your Attack Bar is filled up if the damage received is 50% or higher than your MAX HP. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Left Tower, Right Tower, Boss
Crane – Wind Frankenstein
Skills | Awakened | 2A |
Hammer Punch | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. In addition, recovers your HP by 20% of the damage dealt. |
Taunt | Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns). | Unleashes a devastating shout to provoke all enemies for 1 turn with a 75% chance. (Reusable in 3 turns). |
Twisted Senses (Passive) | Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect] | Your Defense is increased by 25% for every beneficial effect granted on yourself and your Attack Speed is increased by 25 for every harmful effect you suffer. In addition, your Attack Bar increases by 20% whenever you’re granted with beneficial or harmful effects. The Attack Bar increase does not apply to the effects you receive at the start of the battle. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Left Tower, Right Tower, Boss
Driller – Light Frankenstein
Skills | Awakened | 2A |
Hammer Punch | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. |
Body Press | Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns). | Crushes all enemies to decrease the Attack Bar of each enemy by 30% and stun them for 1 turn with a 50% chance. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns). |
Pound | Attacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy’s MAX HP is lower than yours and if the target is suffering a harmful effect. (Reusable in 4 turns). | Attacks the enemy 4 times to deal damage proportionate to your Defense and decrease its Attack Bar by 20% each hit. 2 additional attacks are added if the enemy’s HP condition is worse than yours or if the target is suffering a harmful effect. (Reusable in 3 turns). |
Team: Shaina [Lead], Veromos, Shamann
Attack Order: Left Tower, Right Tower, Boss
Crawler – Dark Frankenstein
Skills | Awakened | 2A |
Hammer Punch | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. | Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. |
Taunt | Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns). | Unleashes a devastating shout to provoke all enemies for 2 turns with a 50% chance. (Reusable in 3 turns). |
Rage Charge (Passive) | Your damage is increased according to the number of attacks you have received. The damage increase will reset when you attack an enemy. [Automatic Effect] | Your damage is increased according to the number of attacks you have received. The damage taken can be decreased up to 70%. The damage increase will reset when you attack an enemy. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Left Tower, Right Tower, Boss
We recommend to build 2A Bulldozer and 2A Tractor for Siege players, the skills are upgraded and therefore better to use as Siege Off. Interesting could be Crawler since his passive is strongly changed and the damage decrease can go up to 70% which makes him even tankier than before.
Iron – Fire Living Armor
Skills | Awakened | 2A |
Pulverize | Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. | Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. The damage is increased by 50% if the target is immune to stun. |
Powerful Smash | Slams the enemy with a hammer, weakening the target’s Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns). | Slams the enemy with a hammer, decreasing the target’s Defense for 2 turns. The damage increases according to your Defense. (Reusable in 3 turns). |
Lava Armor (Passive) | Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect] | Increases the MAX HP in proportion to the Defense at the start of the battle. In addition, ignores all damage reduction effects when attacking an enemy. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Right Tower, Boss
Nickel – Water Living Armor
Skills | Awakened | 2A |
Pulverize | Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. | Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. |
Spinning Smash | Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns). | Swings the hammer, attacking all enemies to inflict damage in proportion to your Defense and decreasing their Defense for 3 turns with a 50% chance. (Reusable in 3 turns). |
Glacier Armor (Passive) | Gains immunity against Continuous Damage and decreases the attacker’s Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect] | Gains immunity against inability and Continuous Damage effects. In addition, removes 1 beneficial effect granted on the attacker and decreases its Attack Speed for 2 turns with a 50% chance whenever you’re attacked. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Right Tower, Boss
Copper – Wind Living Armor
Skills | Awakened | 2A |
Pulverize | Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. | Strikes the enemy with a hammer to inflict damage in proportion to your Defense and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. |
Spinning Smash | Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns). | Swings the hammer, attacking all enemies to inflict damage in proportion to your Defense and decreasing their Defense for 2 turns. (Reusable in 3 turns). |
Thunder Strike | Strikes an enemy with thunder. The damage increases according to your Defense, and ignores the target’s Defense if it is lower than 50% of your Defense. (Reusable in 5 turns). | Strikes the enemy with thunder. The damage increases according to your Defense, and ignores the target’s Defense if it is half or lower than your Defense. (Reusable in 4 turns). |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Right Tower, Boss
Silver – Light Living Armor
Skills | Awakened | 2A |
Pulverize | Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. | Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. |
Powerful Smash | Slams the enemy with a hammer, weakening the target’s Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns). | Slams the enemy with a hammer to inflict an irresistible attack, decreasing the target’s Defense for 2 turns. The damage increases according to your Defense. (Reusable in 3 turns). |
Ruins | Attacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense. (Reusable in 4 turns). | If the enemy is under Defense reduction effects after you attack the enemy on your turn, attacks the enemy 3 more times to inflict damage that increases according to your Defense and disturbs its HP recovery for 2 turns. [Automatic Effect] |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Right Tower, Boss
Zinc – Dark Living Armor
Skills | Awakened | 2A |
Pulverize | Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. | Strikes the enemy with a hammer and prevents the target from receiving beneficial effects for 2 turns with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. |
Spinning Smash | Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns). | SAttacks all enemies to inflict damage proportionate to your Defense. Each attack has a 50% chance to reduce the target’s Defense and block beneficial effects for 2 turns. (Reusable in 3 turns). |
Heap of Ashes | Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target’s Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns). | Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 70% chance to reduce the target’s Attack Power and block beneficial effects for 2 turns. (Reusable in 4 turns). |
Team: Verdehile [Lead], Veromos , Vigor
Attack Order: Right Tower, Boss
We recommend to build 2A Copper for Siege players and 2A Zinc if you’re using it in Steel Fortress 10 since he can block beneficial block with every skill as second awakening monster.
The 2A Iron could be an option for a Siege Off since he ignores damage reduction effects like Carcano.
But that’s not it! After the big reloaded news, the Summoners War Team surprises us with a new monster family: Devil Maiden.
The Devil Maiden are Natural 5-star monsters and have a very cute design which reminds of the classic Japanese Maid style from Maid Cafés. You can find their skills down below:
Bloodya – Fire Devil Maiden
Skills | Awakened |
Go Demon! | Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance. |
Here Comes the Ghosts! | Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns). |
Bind: Hounds of Hell | Wicked Hounds of Hell attack all enemies 3 times. Each attack inflicts Continuous Damage for 2 turns, disturbs HP recovery for 2 turns, and decreases the Attack Bar by 25% in proportion to the number of harmful effects granted on enemies, respectively. (Reusable in 5 turns). |
Irène – Water Devil Maiden
Skills | Awakened |
Go Demon! | Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance. |
Mischievous Trap | Grants the Reflect Harmful Effect on the ally target for 2 turns. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. (Reusable in 5 turns). |
Bind: Demon Bag | The Demon Bag devours the target to leave it out of the battle and decreases its HP by 5% whenever the enemy and ally’s turn ends. This effect lasts for 10 turns, and its duration is decreased by 1 turn if the caster gets attacked. This skill can be only used on one Monster at a time. (Reusable in 6 turns). |
Layla – Wind Devil Maiden
Skills | Awakened |
Go Demon! | Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance. |
Here Comes the Ghosts! | Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns). |
Mischievous Curse (Passive) | Prevents the enemy from removing harmful effects with an 80% chance for 1 turn if you attack the enemy under harmful effects. In addition, your Attack Bar increases by 10% whenever the enemy is granted with harmful effects. [Automatic Effect] |
Jessica – Light Devil Maiden
Skills | Awakened |
Go Demon! | Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance. |
Here Comes the Ghosts! | Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns). |
Blessing of Curse (Passive) | For every harmful effect granted on yourself, the damage dealt is increased by 20% and the damage taken is decreased by 5%. Grants one of the harmful effects granted on yourself to the target when attacking. In addition, ignores all the harmful effects granted on yourself and gains immunity against the Oblivion effect. [Automatic Effect] |
Liliana – Dark Devil Maiden
Skills | Awakened |
Go Demon! | Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance. |
Mischievous Trap | Grants the Reflect Harmful Effect on the ally target for 2 turns. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. (Reusable in 5 turns). |
Bind: Lord of Hell | Calls out the Lord of Hell to fight for you. The Lord of Hell gains a turn instantly, and it has HP that’s 50% of your MAX HP and 50% increased Critical Damage. Once its HP becomes 0, it disappears and Devil Maiden reappears. (Reusable in 7 turns). |
Power of Destruction | Attacks all enemies to decrease their Defense for 2 turns with a 50% chance. If the enemy’s Defense is already decreased, the attack decreases its Attack Power for 2 turns with a 50% chance instead. An enemy with decreased Defense and Attack Power will be stunned for 1 turn with a 50% chance when attacked. |
Unbind | Removes the bind to make the Lord of Hell disappear from the battle and Devil Maiden reappear. Upon reappearance, Devil Maiden gains a turn instantly. |
Have you already summoned one of the new Devil Maiden monsters on your Summoners War account? Let us know on our Discord server and share your builds, if you’re already using it.