The Defense of ally Monsters is increased by 21% in Guild content.
Hammer Punch
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Attacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy's MAX HP is lower than yours and if the target is suffering a harmful effect. (Reusable in 4 turns)
Multiplier: 1.6*{DEF} x4
Show Skill Ups
Damage +10%
Damage +10%
Cooltime Turn -1
AWAKEN / SKILL UPS
Awaken Bonus
Increases Resistance by 25%
AWAKENING ESSENCES
15
10
10
5
SKILL UPS TO MAX
13
SOURCES
SECOND AWAKENING SKILLS
Awakened
Hammer Punch
Crushes all enemies to decrease the Attack Bar of each enemy by 30% and stun them for 1 turn with a 50% chance. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns).
Multiplier: 2.04*{DEF}
Show Skill Ups
Damage +5%
Damage +10%
Awakened
Body Press
Crushes all enemies to decrease the Attack Bar of each enemy by 30% and stun them for 1 turn with a 50% chance. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns).
Multiplier: Damage +5% Damage +15%
Show Skill Ups
Damage +5%
Damage +15%
Awakened
Pound
Attacks the enemy 4 times to deal damage proportionate to your Defense and decrease its Attack Bar by 20% each hit. 2 additional attacks are added if the enemy's HP condition is worse than yours or if the target is suffering a harmful effect. (Reusable in 3 turns).