[Fire] | [Water] | [Wind] | [Light] | [Dark]
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4★ Fire Nine-tailed Fox => Shihwa |
How to get: Mystical scroll and fire scroll
Awakened Bonus: Strengthen Skill [Will-o’-the-Wisp] (Each hit has 15% chance to inflict Continuous Damage for 3 turns)
Leader Skill: Increases the Attack Power of ally monsters with Fire attribute by 40%.
Skill 1: Will-o’-the-Wisp: Attacks the enemy 3 times with a shimmering light.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Enchant: Puts the enemy to sleep for 2 turns. You gain an additional turn if the target is put asleep. (Reusable in 4 turns)
Skill 3: Phantom Light: Attacks the enemy 5 times with a ball of light, recovers 50% of the damage dealt. Each attack has a 50% chance to leave a Branding Effect for two turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
[easytable]Stat, 5★, 6★
Hp, 7020, 9555
Atk, 525, 714
Def, 460, 626
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good CC and sustain, Non AoE damage[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4″]
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4★ Water Nine-tailed Fox => Soha |
How to get: Mystical scroll and water scroll
Awakened Bonus: Strengthen Skill [Will-o’-the-Wisp] (Each hit has 10% chance to freeze the enemy for 1 turn)
Leader Skill: Increases the Attack Power of ally monsters with Water attribute by 40%.
Skill 1: Will-o’-the-Wisp: Attacks the enemy 3 times with a shimmering light.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Soul Snatcher: Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted to a shield that lasts for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Cleanse: Inflicts damage to all enemies and removes beneficial effects on all enemies. (Reusuable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 6060, 8235
Atk, 646, 878
Def, 404, 549
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Buff remover, Squishy
Good sustain,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″]
[/nextpage][nextpage title=”Arang” img=”11112″]
4★ Wind Nine-tailed Fox => Arang |
How to get: Mystical Scroll,wind scroll and Monster Fusion Hexagram
Awakened Bonus: Strengthen skill: [Will-o´-the-Wisp] (15% target’s chance of landing a Glancing Hit for 2 turns)
Leader Skill: Increases the Attack Power of ally monsters with Wind attribute by 40%.
Skill 1: Will-o’-the-Wisp: Attacks the enemy 3 times with a shimmering light.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Soul Snatcher: Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted to a shield that lasts for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Sweet Talk: Attacks the enemy and decreases their Attack Speed, Attack Power, and Defense for 2 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 7260, 9885
Atk, 694, 944
Def, 274, 373
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Excellent single target CC nuke, Way too fragile[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5″]
[/nextpage][nextpage title=”Chamie” img=”11111″]
4★ Light Nine-tailed Fox => Chamie |
How to get: Light and Darkness Scroll
Awakened Bonus: Stengthen skill: (Power-up [Will-o’-the-Wisp] – Each strike has a 30% chance to deter the Enemy’s Hp recovery for 2 turns)
Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 40%.
Skill 1: Will-o’-the-Wisp: Attacks the enemy 3 times with a shimmering light.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Soul Snatcher: Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted to a shield that lasts for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Reincarnate: Removes all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use “Reincarnate”. (Accumulates up to 5 times) (Reusable in 8 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 7635, 10380
Atk, 549, 747
Def, 396, 538
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Excellent sustain, Lacks nuking power unlike the other elements in exchange for sustain[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:5″]
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4★ Dark Nine-tailed Fox => Kamiya |
How to get: Scroll of Light and Darkness
Awakened Bonus: Strengthen Skill [Will-o’-the-Wisp] (Recovers HP by 30% of the inflicted damage)
Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 40%.
Skill 1: Will-o’-the-Wisp: Attacks the enemy 3 times with a shimmering light.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Enchant: Puts the enemy to sleep for 2 turns. You gain an additional turn if the target is put asleep. (Reusable in 4 turns)
Skill 3: Nightmare: Performs an attack that has a guaranteed chance to stun the target for 1 turn if the attack lands as a Critical Hit. The attack is also guaranteed a Critical Hit if the target is asleep. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime turn -1
[easytable]Stat, 5★, 6★
Hp, 6660, 9060
Atk, 670, 911
Def, 339, 461
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Single target CC specialist, Squishy[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”]
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