We have moved to a different hosting server. Please get in touch if you find any issue with the site Contact us

November Hall of Heroes [Malaka – Water Kobold Bomber]

November Hall of Heroes [Malaka – Water Kobold Bomber]

th, the Malaka (water Kobold Bomber) Hall of Heroes was announced. No one really expected it, because this HoH is actually halfway decent. Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Charlotte, Frigate, Verad (L) and Rica – for my main team, anyway. This is my Asia account.

Is Malaka Usable?

I think he is! Minus the light one, Dover, I think Malaka’s one of the better Kobold Bombers in the family. His third skill’s got AoE def break and attack break, and his second skill has AoE bomb. It’s pretty cool! I think Malaka’s pretty good at fighting off Mihos in RTA, but I don’t know; I don’t really dive into RTA a lot these days.

Stage 1

Welcome to stage 1, I’ve got this under control. Here, we have three Zibroltas (fire Kobold Bombers) and two Mellias (wind Dryads). The Threat: Yeah, I’m probably going to have to say Mellia here. It’s mostly because of her passive, which can plant a TON of DoTs on her enemies if they already have a DoT on them. And Zibrolta’s skills are DoT heavy. Basically, Mellia will leave a DoT for 2 turns on her passive, but if the enemy she attacks already has a DoT, she’ll inflict another DoT for 2 turns. So basically, you start with one Continuous Damage on your unit, and you’ll leave with three. The Solution: Weirdly enough, I’d say take out Zibrolta first. His second skill can detonate bomb effects instantly, but thankfully, we don’t have anyone that can actually place bombs on your units. So, though you don’t need to rush, I would still say take out Zibrolta first.

Stage 2

Alright, here we go, it’s time for Stage 2! Here, we have three Tauruses (wind Kobold Bombers) and two Sohas (water Nine-tailed Foxes). The Threat: I’d probably say Taurus. Not only does he have a bomb on his S2, but he also can increase the cooldown of all his enemies by 1 with his S3. It also always lands as a Crushing Hit, too. Soha, if I remember correctly, is one of only 2 4-star monsters who has an AoE buff dispel. The other would be the Wind Brownie Magician Aquila. The Solution: Probably kill Taurus first. Bombs are not fun to deal with under any circumstances. Other than that, if you can’t one-shot kill Taurus before he gets a turn, then you should probably do something like take a cleanser with you, such as Veromos. Soha isn’t really that much of a threat… minus her damage, and her AoE attack buff, and her AoE cleanse, and – okay yeah maybe she’s a bit of a threat. But she’s mostly raw damage. Taurus has bombs, and bombs are dangerous.

Stage 3

Alright, everyone, it’s miniboss time! Here, we’ve got Bastet (water Desert Queen) and two minions, Carcanos (fire Sniper Mk.Is). The Threat: I’d probably say Bastet’s a pretty big threat here. She’s got shields for everyone, attack buff, and 25% Attack Bar increase. She’s also got some good debuffs on her second skill that you need to watch out for. But on the other hand, Carcano can do some really big damage if he strikes his Hidden Aim pose and you get unlucky with his defense break. So, it entirely depends on which one you consider the bigger threat. The Solution: Again, depends on who you’d say is the bigger threat. You don’t have to take out the lackeys if you want to go on, so if you think you can handle Bastet just fine, aim for her and ignore Carcano. But, if you find they’re oneshotting your units, feel free to take them out before you go on ahead and into the next round.

Stage 4

We’re more than halfway to the boss! We’ve got three Berings (dark Kobold Bombers) and two Pangs (light Rakshasas). The Threat: Ugh, Pang. Bering’s actually not that bad to deal with; sure, he’s got Silence and DoTs, but that’s about it. He doesn’t have any bombs or anything. Now, Pang, however, increases how long the debuffs you have are on you. She also decreases buff time. So that’s fun. The Solution: Uhhh, I’d probably say Pang first things first. She’s not fun to fight against. Once I wasn’t paying attention in Arena, and when I looked down she had genuinely stunned my Galleon for five turns. Five! It was insane. Anyway, Bering can’t instantly blow you up, so you’re relatively safe there.

Stage 5

Alright, we’re almost at the final stage! We’ve got three Bettas (dark Mermaids) and two Dovers (light Kobold Bombers). The Threat: Uhhh. Yeah. This stage is one of the biggest threats in this entire HoH. So, first of all, Dover is definitely the best of the Kobold Bombers, let’s get that clear. Not only does he have the bombing second skill, but he also has a third skill where he stuns all enemies and decreases their Attack Bar by 50%. It’s not fun to fight. Betta has sorta fallen out of use in Arena these days, but she’s still got a pretty good kit. Her third skill, Serenity, heals all allies’ HP by 15%, grants them 2-turn Immunity, AND decreases their chance of getting a critical hit for 2 turns. Oh, and her second skill can revive an ally. Yeah. The Solution: Oh, definitely take out Betta first things first. Both of them. You do not want her to start reviving people or hitting her third skill. Dover you can… sort of ignore while you’re fighting Betta? Just as long as you don’t let them plant any bombs on you. Again, it’s Betta that’s the backbone of this team, not Dover.

Stage 6

It’s boss time, baby! We’ve got Malaka, and two other Kobold Bombers. Whichever bombers they are entirely depends on which floor you’re at. The Threat: Well, I’d probably say that, in this particular case, it’s Malaka who’s the biggest threat. After all, he does have three very good debuffs, and they all have great chances to land. But, you could have a stage with, say, Dover in the lackey list, so it depends on the floor. The Solution: Again, the solution would depend on which floor you’re on. In this particular case, though, if you were at a higher floor, I’d say just go for Malaka. The only one to really worry about is Zibrolta, and that’s because he can detonate bombs. But just keep the lackeys in check (aka stunned), and you won’t have a problem! I hope you all like this article! How many Malakas did you get? Let me know in the comments down below! In the meantime, I’m Sara Ann, and I’ll see you in the next article!]]>