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Phoenix Review – Fire / Water / Wind / Light / Dark

Phoenix Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Perna” img=”11114″]

5★ Fire Phoenix => Perna
Phoenix Fire Perna Awakened Fire How to get: Mystical scroll and fire scroll Awakened Bonus: Increases Attack Speed by 15.
Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 44%. Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%
Skill 2: Flame Nova: Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Skill 3: Eternity (Passive): Recovers the HP of all allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 9075, 12345 Atk, 646, 878 Def, 323, 439 Spd, 109, 109 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good sustain for allies, Lacks AoE damage Excellent single target nuker, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:5” “Guild War Offense:5” “Guild War Defense:5” “ToA:4.5”] Player Notes by Animesz Fire Phoenix (A) – Perna: Very versatile when it comes to runes. She has a high base attack and very high based hp. The general consensus is violent/energy runes (the energy can be swapped with blade/endure if the substats allow it). her 2/4/6 slots can be all attack% , all hp %, speed on slot 2, or a mix of both. I personally do speed 2, hp on 4, attack on 6 with violent/endure set. Her first skill (auto attack) has a stun chance and synergies well with violent runes. The second skill does damage based on the current hp of the monster. This skill can do more damage than most people think. Her 3rd skill allows her to revive when killed and gives 10% hp (each individual party member) when it goes to her turn (meaning this procs when she is CCed). This is the skill that makes her very notorious especially with violent runes. Shes preety broken in this aspect. The fire phoenix can be a great sticky healer that can do moderate to high amounts of damage. Or she can be a sticky dps that comes back alive once u kill it along with its passive. [/nextpage][nextpage title=”Sigmarus” img=”11113″]
5★ Water Phoenix => Sigmarus
Phoenix Water Sigmarus Water How to get: Mystical scroll, fusion hexagram and water scroll Awakened Bonus: Increase Critical Rate by 15%. Leader Skill: Increases the HP of ally monsters in the Dungeons by 44%. Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%
Skill 2: Frozen Orb: Attacks with an extreme chill and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Ice Volcano: Attacks all enemies with an exploding ice volcano, inflicting damage based on their HP and decreasing their Attack Power for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6420, 8730 Atk, 727, 988 Def, 420, 571 Spd, 94, 94 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High base attack and damage, Can be squishy + it is slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:4”] Player notes by Loki0830 Water Phoenix (Sigmarus) – While people claim this is the least useful Phoenix, his high attack (one of the highest in the game) and useful effects on his skills make him a versatile unit that can be either a powerful Nuker or CC/support character, depending on what you need and how you rune him. Additionally, his leader skill increases all allies’ HP by 44% in dungeons, making him a very useful leader in PvE. I’ve had him since day 1 and I can’t imagine playing the game without him. A Rage/Blade rune setup with atk%/Crt D/Atk% will make him a very hard hitting nuker. Mine is only 5* with a single 6* rune and the rest as 4*, but when he crits (74%) he does well over 10k damage. Additionally, hit second skill is his hardest hitting attack and will freeze the opponent with a 100% accuracy on crit, meaning he can CC crucial opponents even as a full attacker. With a Rage/Focus Rune setup with Spd/Crit%/Accuracy, he is a strong debuffer with respectable damage. His normal attack will stun 50% of the time and his second skill will freeze 100% of the time on a 2 turn cooldown. (ignoring resistance). His 3rd skill is an AoE that applies an attack debuff for 2 turns. This is stupidly powerful with a second nuker on your team, such as Lushen. And, finally, if you have really good runes, you can combine both roles into one with a Rage/Blade Atk%/Crit D/ Accuracy to make him a strong attacker with high accuracy for his debuffs. In closing, Sigmarus is a powerful unit that is a strong nuker when built correctly, but really shines when accompanied with another nuker and utilizes his debuffs to their fullest potential. [/nextpage][nextpage title=”Teshar” img=”11112″]
5★ Wind Phoenix => Teshar
Phoenix Wind Teshar Wind How to get: Mystical scroll, wind scroll Awakened Bonus: Increase ability: Increases Attack Speed by 15. Leader Skill: Increases the Critical Rate of ally monsters in the Dungeons by 33%. Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%
Skill 2: Lightning Nova: Explodes compressed energy of lightning to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Skill 3: Tempest: Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns by default)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 5445, 7410 Atk, 807, 1098 Def, 404, 549 Spd, 109, 109 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Way too squishy Best secret dungeon destroyer,  [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:5” “Arena Offense:4.5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:4.5”] Player notes by Helfeather One of the highest atk stats belong to Teshar. With one AoE that resets on kills, I feel that he benefits from all types of builds including Rage, Despair, Violent, or even just Fatal. Rage allows for huge bursts, while Despair turns him into a hard hitter with CC, and Violent could allow for multi-turn AoE’s that would outdo a Lushen in terms of damage-per-turn in the right circumstances. He’s still one of my newest units so I’m still exploring, but he seems more useful in PvE than in PvP at the moment. [/nextpage][nextpage title=”Eludia” img=”11111″]
5★ Light Phoenix => Eludia
Phoenix Light Eludia Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Resistance by 25%. Leader Skill: Increases the Defense of ally monsters in the Dungeons by 44%. Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%
Skill 2: Holy Orb: Attacks with a holy energy and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Purifying Blaze: Removes the beneficial effects and deals damage to all enemies with holy fire, and prevents the enemies from receiving beneficial effects for 1 turn. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 775, 1054 Def, 339, 461 Spd, 94, 94 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Squishy Removes beneficial effects, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:4.5″] [/nextpage][nextpage title=”Jaara” img=”11110″]
5★ Dark Phoenix => Jaara
Phoenix Dark Jaara Dark How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Accuracy by 25%. Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 55%. Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate 10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate 10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate 10%
Skill 2: Dark Nova: Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Skill 3: Fiery Path: Burns the enemy’s soul with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can’t be revived if the enemy is killed with this skill. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 751, 1021 Def, 323, 439 Spd, 94, 94 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons High damage, Squishy and slow Anti reviver, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage]
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