Seara [Wind Oracle] Review – Bombs Away!

Seara [Wind Oracle] Review – Bombs Away!

Seara is one of the most desired Natural 5 star monsters in game. She is the only monster that detonates all bombs applied on opponents team instantly. As an added bonus, her skill selection while on defense or in auto mode is one of the best in game, making her a great defensive monster.

Natural Star Grade: 5★

Oracle WindSeara Wind

Leader Skill: Increase the attack speed of ally monsters by 24%

Awakened Bonus: Increases accuracy by 25%

Offers: Key ingredient to bomb type offenses. Universal speed lead.

Useful for: Arena and Guild wars, niche ToA utility.


Early game: Fatal/ Focus. – (Atk%/Atk%/Atk%)

End Game

Violent/ (Will/Focus/Broken) – ((Spd/Atk%)/Atk%/Atk%)
• Aim for 190+ Spd, +5-10k Hp%, +300 Def% 60-100% Acc. depending on which reddit post you support regarding Acc vs Resist.

Fatal/ (Will/Focus) – (Spd/Atk%/Atk%) – Offensive bomb team support.
• Speed should be synced with team. Everything else should go into atk, accuracy, and survivability.

Fatal/ (Blade) – ((Spd/Atk%)/Cd%/Atk%)
• Advanced very rune dependant setup. Used in unison with bomb teams and galleon to deal maximum aoe damage.

Violent/ (Will) – ((Spd/Atk%)/Atk%/Hp%) – Hybrid defense oriented build
• Aim for 180+ Spd, +15k Hp%, +1400 Atk and 60%+ acc.

Pros  Cons
Bombs ignore defense + stuns Squishy
Smart AI: great on auto mode/defense Resists are extremely detrimental
Universal speed lead  Requires a lot of well built monsters to craft a team she works well with
Useful in both dungeons and pvp Bombs are extremely rng reliant.


Seara is on just about everyone’s wish list in regards to natural five star monsters. She deals incredible damage which ignores defense, has the highest universal speed leader in game, and is a key ingredient to complete a bomb oriented offense.

Seara can be used in almost all aspects of the game. She can be used by herself or with a bomb team in ToAH, she can be used in raid as a damage dealer, and in almost all aspects of PvP.

She shines most in PvP. Using her on defense with an Orion and Theo or similar fast nuker creates an rng oriented defense that can catch opponents off guard. The downside of defenses like this is that they are YOLO style defenses, meaning if they don’t win fast, they will most likely lose to a battle of attrition.

Team Combo

Seara is the cornerstone behind Bomb team AO. The hardest to get, yet arguably most effective AO in game is:

Seara WindLiebli DarkTiana WindGalleon Water

Seara(L)/Liebli/Tiana/Galleon or 2nd Bomber

Liebli is interchangeable with Malaka or any other bomber of course, and although not as effective, Orion can be substituted for Tiana

If building a team with a stripper:

Seara WindMalaka WaterAquila WindMegan Water

Seara(L)/Malaka/Buff Stripper/Megan

This setup has a lot more rng checks but can be very efficient.

When using Seara on GWD, a few of the common comps are:

  • Seara(L)/Orion/Theo
  • Seara(L)/Chasun/Theo

In regards to arena defense, some of the more common setups are:

  • Seara(L)/Chasun/Theo/(Bernard/Orion)
  • Seara(L)/Theo/Bernard/Orion
  • Seara(L)/Stripper/Bernard/Theo

Those are just a few of the many possible comps that incorporate Seara. Take your time testing comps to find the one that works best for you.


Leader Skill: Increases the Attack Speed of ally monsters by 24%.

Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Skill 2: Fate of Destruction: Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Promised Time: Attacks all enemies and detonates all bomb effects on them, instantly dealing the bomb damage to the targets. (Reusable in 7 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Stat 5★ 6★
Hp 7995  10875
Atk 589  801
Def 452  615
Spd 100 100
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 25% 25%

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