September Hall of Heroes [Sige – Dark Samurai]

September Hall of Heroes [Sige – Dark Samurai]

On Wednesday, September the 9th, the Sige (dark Samurai) Hall of Heroes was announced. Not only did no one expect this because of how good of a unit Sige is, but my birthday is actually on Sunday, so this kind of feels like an early birthday gift from Com2uS. It’s really cool!

Before we begin, Hall of Heroes is a lot like Trial of Ascension, so that means you can use Trial of Ascension strategy and monsters (e.g. attack bar pushbacks, stuns and continuous damage are king). I strongly advise bringing your regular Trial of Ascension team. In my case, I’m using Charlotte, Frigate, Verad (L) and Rica – er, well, that’s my main team. I switched over to my Asia account to get the screenshots.

Is Sige Usable?

Yes, yes, yes! Sige’s actually, like, really really good! He’s great for pure, raw damage teams and cleave comps in the arena. I think one of the more meta comps is Tiana, Galleon, Sige, and Zaiross. Basically, his third skill attacks all enemies twice, deals more damage if the enemy’s under harmful effects, and also deals more damage if he’s attacking a Light enemy. He’s also got a 70% chance to activate his hidden skill, Sword of the Supreme Sky Wolf; this one attacks all enemies for massive damage and ignores all damage reduction effects like shields and invincibility.

Stage 1

It’s time for the HoH! Here, we have three Kaitos (wind Samurai) and two Hwahees (fire Sky Dancers).

The Threat: Alright, so I’m gonna have to say that it’s Kaito that’s the biggest threat. His damage is solely single-target, but his third skill completely increases the cooldown of the enemy he attacks to their max cooldown. On paper he seems like a good monster, but for some reason he’s just not part of the meta in RTA.

Hwahee’s a weird mix between an attacker and a healer. Her second skill actually has some really good heals to it, and her third skill some good damage – plus, if she kills anyone with her third skill, it instantly resets.

The Solution: Hwahee first. I always say take out the revivers first, then healers, then other buffers, and then finally damage dealers. In this case, Hwahee should die first. That’d leave you safe to take out Kaito after you kill both Hwahees.

Stage 2

Okay, we’ve got three Juns (fire Samurai) and two Orions (water Brownie Magicians).

The Threat: Okay, I swear to god, quarantine is screwing with my sense of how much item has passed, because I was pretty sure that Jun was a Hall of Heroes sometime, in, like, April this year? I checked and it was March 2017. (For context, I rejoined in the middle of the Barque HoH in January 2017.)

Anyway, I think that Orion’s the bigger threat. He was called the cancer hamster back in my day, but I think he’s fallen out of use due to how RNG-heavy he is. I do have his Funko Pop, though. Even so, he still has attack bar increase.

The Solution: Take out Jun first, because he’s got raw damage. I think Orion’s got a little less speed than Jun here, so even with the attack bar increase Jun will probably go first.

Stage 3

Miniboss time! Here, we’ve got a Woonsa (dark Pioneer) and two Emilys (light Cannon Girls).

The Threat: Woonsa. Oh, my god, Woonsa. His third skill attacks all enemies based off 15% of his Max HP, and steals all their buffs. I dunno what Emily does, but it’s definitely Woonsa who’s the bigger threat.

The Solution: Woonsa. Seriously, take him out and you won’t have to worry about anything else. You don’t need take out the Emilys if you just kill Woonsa and go on with it.

Stage 4

Stage 4’s here! We’ve got two Hraesvelgs (wind Barbaric Kings) and three Kazes (Kazs? Kaz’? Whatever, it’s the water Samurai).

The Threat: Anyway, I’ll say that Hraesvelg is one of the bigger threats, because of his AoE attack, self-buffing, and increasing his attack speed whenever his s3 is on cooldown. Kaz just has single-target Attack Bar decrease on his third skill, but it’s a full attack bar decrease, which is always nice for locking down targets. Sadly, most people just use Kaz to use the fire Lightning Emperor, Baleygr. But, that does mean you can get skillups for your Sige!

The Solution: I’d say take out Kaz first, before stunning Hraesvelg. It really does suck when Hraesvelg gets a turn, but Kaz and his third skill actually ended up giving me more trouble in the long run.

Stage 5

Time for stage 5! We got three Tosis (light Samurai) and two Berings (dark Kobold Bombers).

The Threat: Fun fact: Bering is the only one of the Kobold Bombers who actually doesn’t have anything to do with the actual bomb effect. Even Zibrolta recently got a buff that his third skill will instantly set off any bomb effect on the enemy, like a budget Seara. Bering just has DoTs and the Silence effect. Tosi’s just like Sige, except his damage increase comes from attacking dark element monsters.

The Solution: Go kill Tosi first. Bering actually doesn’t really do much, but Tosi is really good. For some reason, he’s not as good as Sige, though. (Which is weird, because Sige has 105 speed and Tosi has 120 speed.)

Stage 6

It’s boss time, everyone! Here, we’ve got Sige and two lackeys – in this case, it’s Jun and Kaito.

The Threat: Well, the threat’s always gonna be different depending on what’s the lackeys in each stage. In this case, I’ll say that the biggest threat is between Sige and Kaito, with Jun coming in as third. On one hand, Sige has a ton of raw damage, and on the other, Kaito’s got that full cooldown.

The Solution: In this case, I’d say go for Sige first things first. You don’t have to take out the lackeys in order to deal with the boss and then clear it. I keep thinking it’s a recent patch, but I’m like 90% sure it came out early 2017.

I hope you all enjoyed this article! Did you get any Siges yet? If yes, how many copies? I genuinely think I’m gonna be building a copy of Sige, even though I have neither a Tiana or a Zaiross. Let me know what you’re gonna be doing in the comments down below, and in the meantime, I’m Sara Ann, and I’ll see you in the next article!

 

Post Categories