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Succubus Review – Fire / Water / Wind / Light / Dark

Succubus Review – Fire / Water / Wind / Light / Dark

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[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Akia” img=”11114″]
4★ Fire Succubus => Akia
Succubus Fire Akia Awakened Fire How to get: Mystical scrolls, fire scroll Awakened Bonus: Leader Skill (Increases the Accuracy of ally monsters in the Arena by 40%)
Leader Skill: Increases the Accuracy of ally monsters in the Arena by 40%. Skill 1: Dreamy Invitation: Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Twisted Joy: Attacks the enemy, transfers up to 2 harmful effects you’re currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy’s HP gets lower. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Brutal End: Attacks all enemies with a swirling fire hurricane and disturbs the enemy’s HP recovery for 2 turns. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 557, 758 Def, 387, 527 Spd, 106, 106 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good utility with sustain, Somewhat squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Izaria” img=”11113″]
4★ Water Succubus => Izaria
Succubus Water How to get: Mystical scrolls, water scroll Awakened Bonus: Leader skill: Increases the Attack Speed of ally monsters in the Arena by 24% Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 24%. Skill 1: Dreamy Invitation: Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike of Rejection: Slaps the enemy in the face and disturbed their HP recovery for 2 turns. Inflicts Critical Damage if the enemy is sleeping.(Reusuable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Parting Gift: Attacks the enemy 4 times with multiple bats and recovers HP by 50% of the inflicted damage and absorbing 10% of the enemy’s attack bar.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7380, 10050 Atk, 549, 747 Def, 412, 560 Spd, 106, 106 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Squishy Excellent speed arena leader,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Selena” img=”11112″]
4★ Wind Succubus => Selena
Succubus Wind Selena Wind How to get: Mystical scroll, wind scroll Awakened Bonus:  Leader skill: Increases Resistance of ally monsters in the Arena by 40%. Leader Skill: Increases Resistance of ally monsters in the Arena by 40%. Skill 1: Dreamy Invitation: Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike of Rejection: Slaps the enemy in the face and disturbed their HP recovery for 2 turns. Inflicts Critical Damage if the enemy is sleeping.(Reusuable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Blooming Nightmare: Attacks 5 random targets with a nightmare. Each attack has a 80% chance to inflict Continuous Damage for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7020, 9555 Atk, 581, 790 Def, 404, 549 Spd, 106, 106 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage and utility, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Aria” img=”11111″]
4★ Light Succubus => Aria
Succubus Light Aria Light How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill (Increases the HP of ally monsters in the Arena by 33%) Leader Skill: Increases the HP of ally monsters in the Arena by 33%. Skill 1: Dreamy Invitation: Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Strike of Rejection: Slaps the enemy in the face and disturbed their HP recovery for 2 turns. Inflicts Critical Damage if the enemy is sleeping.(Reusuable in 4 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Curse of White Night: Reduces the Attack Speed of all enemies with a deluding ray of light for 2 turns and increases the enemy’s chances of landing a Glancing Hit for 2 turns. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 549, 747 Def, 444, 604 Spd, 106, 106 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good utility, Squishy Glancing hits is excellent against damage dealers,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:5”] Player notes by blacksportscardriver In way of her skillset the aoe with glancing and speed debuff is a huge deal against burst aoe if the glancing attack lands on the big attackers. The sleep procs pretty often and if you max accuracy it rarely gets resisted not to mention she gains 50% attack bar on a successful sleep She also has unrecoverable which can be very useful in AO against healer heavy teams. She is also very useful in TOA if she is built despair cc because she can stun AND debuff all the enemies Rune Builds: She can be built as Moderate damage ccer with despair/focus atk/atk/acc Heavy support with either swift/focus or despair/focus spd/hp/acc Or a middle cc/damage build of despair/focus hp/atk/acc [/nextpage][nextpage title=”Isael” img=”11110″]
4★ Dark Succubus => Isael
Succubus Dark Isael Dark How to get: Light and Darkness Scroll Awakened Bonus: Leader Skill (Increases the Defense of ally monsters in the Arena by 33%) Leader Skill: Increases the Defense of ally monsters in the Arena by 33%. Skill 1: Dreamy Invitation: Attacks with a bat and puts the enemy to sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Twisted Joy: Attacks the enemy, transfers up to 2 harmful effects you’re currently under, and heals yourself for 30% of the damage dealt with this attack. The damage of this attack increases as the enemy’s HP gets lower. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Night Hag’s Scuttle: A swarm of bats attacks all enemies, dealing damage proportionate to their MAX HP, and also having a 75% chance to disturb their HP recovery for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 565, 769 Def, 404, 549 Spd, 106, 106 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good sustain and utility, Squishy 3rd skill is excellent against high hp bosses, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”] [/nextpage]
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