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Sylph Review – Fire / Water / Wind / Light / Dark

Sylph Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Baretta” img=”11114″]

4★ Fire Sylph => Baretta
Slyph Fire Baretta Awakened Fire How to get: Mystical scroll, fire scroll and fusion hexagram Awakened Bonus: Phoenix’s Fury upgrade (Inflicts 2 Continuous Damage)
Leader Skill: Increases the Attack Speed of ally monsters by 19%. Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Turbulence: Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Phoenix’s Fury: Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 500, 681 Def, 404, 549 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Great attack bar reducer, Quite squishy if poorly runed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Acc%), Despair/Revenge (Spd/Hp%/Acc%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:5″] [/nextpage][nextpage title=”Tyron” img=”11113″]
4★ Water Sylph => Tyron
Slyph Water Tyron Water How to get: Mystical scroll and water scroll Awakened Bonus: Spirit Throw upgrade (30% chance to attack consecutively) Leader Skill: Increases the Attack Speed of ally monsters by 19%. Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Cyclone: Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy’s chance of landing a Glancing Hit for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Hailstorm: Attacks all enemies with a hailstorm and freezes them for 1 turn. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 533, 725 Def, 387, 527 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good crowd control skills, Squishy Good damage,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Acc%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5″] [/nextpage][nextpage title=”Shimitae” img=”11112″]
4★ Wind Sylph => Shimitae
Slyph Wind Shimitae Wind How to get: Mystical scroll and wind scroll Awakened Bonus: Strengthen skill: Power-up [Cyclone] Leader Skill: Increases attack speed of ally monsters in the Arena by 24%. Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Cyclone: Attacks all enemies with a cyclone 2 times and increases the odds of the enemy missing for 3 turns with a 40% chance. (Reusable in 5 turn(s))
  • Lv.2  Damage +10%
  • Lv.3  Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Airbender: Creates a hurricane around the enemy and absorbs their Attack Speed for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3  Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 613, 834 Def, 339, 461 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent arena speed leader, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Eredas” img=”11111″]
4★ Light Sylph => Eredas
Sylph Light Eredas Light How to get: Light and Darkness Scroll, Hall of Heroes March 2015 Awakened Bonus: Increase ability: Increases Accuracy by 25%. Leader Skill: Increases attack speed of ally monsters in the Dungeons by 24%. Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Cyclone: Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy’s chance of landing a Glancing Hit for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Double Cyclone: Attacks all enemies with a cyclone 4 times. Each attack has a 15% chance to stun the enemy. (Reusable in 5 turn(s))
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 517, 703 Def, 371, 505 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent CC and speed leader for dungeons, Squishy Decent damage,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Acc%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Aschubel” img=”11110″]
4★ Dark Sylph => Aschubel
Sylph Dark Aschubel Dark How to get: Light and Darkness Scroll Awakened Bonus: Strength skill: Power-up [Turbulence]. Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 24%. Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Turbulence: Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Nightfall: Surrounds all enemies with night and puts them to sleep for 2 turns. (Reusable in 7 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 541, 736 Def, 363, 494 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent CC, Hard to get[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Acc%), Despair/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:5”] [/nextpage]
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