Awakened Bonus:Â Increase ability: Increases Attack Speed by 15.
Leader Skill: Increases the Critical Rate of ally monsters in the Dungeons by 33%.
Skill 1: Arcane Blast: Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Skill 2: Lightning Nova: Explodes compressed energy of lightning to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turn(s))
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Skill 3: Tempest: Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns by default)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Uses
Teshar is one of the best secret dungeon farmers, especially for water and wind. He is also capable of very high burst damage on single or multiple targets.
Offers
[easytable] , Very high burst damage, AoE skill cooldown reset upon an enemy death, Excellent secret dungeon farmer[/easytable]
Rune Builds
There are 2 common builds here. The more expensive and better option is Violent/Blade(Atk%/Crit D%/Atk%). Look for speed, crit rate, crit damage and atk% substats. This is the glass cannon build that will one shot any secret dungeon that isn’t a fire one.
The other build is Fatal or Rage/Blade(Atk%/Crit D%/Atk%). If you find yourself having a hard time with Necropolis, you can make do with the fatal set, which isn’t a bad choice considering Teshar’s high base attack power.
Important substats: Crit R, Crit D, Atk%, Spd
Tower of Ascension Viability
Teshar is a wonder in low level ToA normal. The ability cooldown reset means you can just one shot the first 20-30 levels without any problems. As you get higher, she will still do well, but will require multiple turns to kill someone. At higher levels for normal and ToA hard, her useful drops as monsters get tankier with high health. Continuous damage becomes advantageous then.
Giants and Dragons B10 Viability
Teshar is viable in Giants B10, provided you have a Hp leader like Sigmarius or Veromos. With her being squishy, she will need the health to survive. Unless you run a full damage wind team, it is highly unlikely she will survive any sort of critical attack from the giant.
Dragons is not an option unless it is B8. B10 is bad because of element disadvantage.
Necropolis Viability
Teshar can be utilized as the damage dealer, provided that she goes last. Her high burst damage is useful for the mobs before the Lich King. Against the Lick King, she provides great damage to kill him fast.
Arena and Guild Wars Viability
Teshar is great in offense against non fire monsters provided you can protect her. Chloe or the water Pioneer will do a sufficient job here. Her strong burst damage will decimate any monster as long as its not fire with the defense debuff present. Bring a defense debuffer like Galleon or Belladeon and you will do great on offense.
Please don’t put her for defense on both arena and guild wars. She is too squishy and will die first. Unless you have a light taoist with Chasun, she will crumble before she gets an attack off.