The 5 Monsters Every Summoner Should Get First
Abbreviations and slangs used on this article:
- 2*/3*/4*/5* – The rarity of the monsters, measured by the quantity of star the naturally comes to you.
- Buff: A condition applied on a monster which affects it positively.
- CritChance: Critical Chance.
- CritDmg: Critical Damage.
- Debuff: a condition applied on a monster which affects it negatively.
- DEF: Defense.
- HP: Health Points.
- Early game: Before you can do GB10.
- Late game: There isn’t a specified point for the star of the late game. For the article purposes, I used the term “late game” for anything who isn’t early game. But definitions may vary.
- Main Status: A rune come with two types of attributes: The first and more affected is the main status, which can vary based on the slot of the rune.
- SPD: Speed.
- SubStats: The second type of attribute on a rune. It’s the minor status below the main status
#1 – Konamiya (Water Garuda)
Konamiya is a 2 star healer who excels at keeping her teammates alive because her heal skill (Peace) remove ALL the debuffs from your team before it heals, so the unrecoverable effect (debuff that prevents healing) is dissipated before the heal,thus healing even the unrecoverable. Since konamiya is a suport, her job is to heal, cleansing your team as fast as possible. Ideally, you should use violent, but since we’ are talking about early game, put swift for the bonus speed and energy for the hp bonus.
Runes early game: Swift + Energy with as much hp on main status and speed on the substats as you can.
Runes late game: Violent + Endure/revenge, with SPD / HP%-DEF% / HP%-DEF%
#2 – Ramagos (Wind Warbear)
Ramagos is a beast. Your first tank, and one of the bests. His 3rd skill (Clean Shot) inflicts damage based on his missing hp, which is convenient for a tank. If you kill the target with it, you gain an extra turn. That’s the beauty of this beast: His second skill (Crouch) heals him and buff his defense. It’s a combo feared even among advanced players. Being a tank, all Ramagos need is tankiness to do his job. Go for triple energy and you’ll be fine.
Runes early game: 3x Energy with as much hp on main status and defense on the substats.
Runes late game: Vampire + Endure, with HP%-DEF% / HP%-DEF% / HP%-DEF%
#3 – Shannon (Wind Pixie)
You already have a tank and a healer. That’s where Shannon comes in. Between buffs for allies(Pep Talk) and debuffs for the enemies(Decelerate), she will be an essential part of your team and will be for a long, long time. Shannon has low base stat and has a team debuff, which needs accuracy to land consistently. Energy + focus will be your first sets.
Runes early game : Energy + Focus with as much hp on main status and accuracy on the substats to make her reliable. 45% is your goal on Shannon. More than that is waste (and you i’ll have a hard time making her 45%, believe me.)
Runes late game: Despair + Focus, with HP% – DEF% / HP%-DEF% / HP%-DEF%
#4 – Raoq (Fire Inugami)
Until now, I suppose you are using your fire hellhound to deal damage. It’s not bad. But Raoq is another level. He has a chance to attack again using his 1st skill(Scratch) and his passive(Annihilate) gives him an extra turn every time he kills an opponent, making him a fast, strong and random kill machine. To maximize his killing potential, go for fatal + blade.
Runes early game : Fatal + Blade, focusing on attack.
Runes late game: Violent + Revenge, with Atk% / Atk% – CritChance% / Atk% , with subs for Crit chance and CritDmg.






