[Fire] | [Water] | [Wind] | [Light] | [Dark]
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How to get: Mystical scrolls and fire scrolls
Awakened Bonus: Fire Drop upgrade (inflicting Continuous Damage on the target for 3 turns if the attack lands as a Critical Hit.)
Leader Skill: Increases the Defense of ally monsters with Fire attribute by 40%.
Skill 1: Fire Drop: Attacks the enemy with a small Fire burst.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Fire Frenzy: Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Share Life: Evenly matches the percentage of the HP of all allies. Additionally, all allies recover 15% of their HP. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 4605, 12510
Atk, 387, 527
Def, 452, 615
Spd, 96, 96
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good healing skills, Lacks damage
1st skill can be a 100% DoT with max critical rate, Slow
Good hp pool, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Despair/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4″]
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4★ Water Undine => Mikene |
How to get: Fusion Hexagram, mystical scrolls and water scrolls
Awakened Bonus: Power-up [Ice Drop] – Freeze enemy when attack is a critical hit
Leader Skill: None
Skill 1: Ice Drop: Attacks the enemy with an ice shower.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Aqua Frenzy: Attacks all enemies with a burst of water pillar and increase their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Revive: Revives a dead ally with 40% HP. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6540, 8895
Atk, 581, 790
Def, 436, 593
Spd, 96, 96
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Good Revive, Low base hp
1st skill can be a 100% freeze with max critical rate, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge(Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:4.5″]
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4★ Wind Undine => Delphoi |
How to get: Mystical scrolls and wind scrolls
Awakened Bonus: Strengthen skill: Power-up [Lightning Drop] – Decrease enemy attack speed for 2 turns if a critical hit lands.
Leader Skill: Increases the Defense of all monsters with Wind attribute by 40%.
Skill 1: Lightning Drop: Attacks the enemy with a quick burst of Lightning.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Mind Shock: Inflicts damage on an enemy with a strong shock and puts the target’s skill on cool down.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Spirit’s Blessing: Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 20% of their HP. (Reusable in 5 turns)
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7995, 10875
Atk, 404, 549
Def, 517, 703
Spd, 96, 96
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Can dispel CC, Slow
AoE immunity, Poor damage [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4.5″]
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4★ Light Undine => Icasha |
How to get: Light and Darkness Scroll
Awakened Bonus: Strengthen skill: Power-up [Light Drop] – Removes a beneficial effect if a critical hit lands.
Leader Skill: Increases the Defense of ally monsters with Light attribute by 40%
Skill 1: Light Drop: Attacks an enemy with a small ray of light, removing a beneficial effect on the target if the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Shock: Inflicts damage on an enemy and puts the target’s skill on cooldown.(4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Absolute Defense: Removes up to 2 harmful effects on the ally target and makes the target Invincible for 3 turns. (Reusable in 8 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -2
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6780, 9225
Atk, 452, 615
Def, 549, 747
Spd, 96, 96
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Dispells beneficial effects, Slow
Provides 3 turn invincibility, Low hp pool[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4″]
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4★ Dark Undine => Tilasha |
How to get: Light and Darkness Scroll
Awakened Bonus: Strengthen skill: Power-up [Dark Drop] – Increase chance of enemy missing(glancing hits) if a critical lands.
Leader Skill: Increases the Defense of ally monsters with Dark attribute by 40%.
Skill 1: Dark Drop: Attacks the enemy with a cloud of shadow.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Dark Frenzy: Attacks all enemies with a dark pillar and decrease the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Dark Return: Revives an ally with low hp but a full attack bar. (6 turns)
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7020, 9555
Atk, 517, 703
Def, 468, 637
Spd, 96, 96
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Revives allows your ally to move immediately, Low hp pool[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
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