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[nextpage title=”Verdehile” img=”11114″]
4★ Fire Vampire=> Verdehile |
How to get: Mystical scroll, fire scroll
Awakened Bonus: New Skill: Acquire [Boiling Blood (Passive)]
Leader Skill: Increases the Attack Speed of an ally’s monsters in Dungeons by 28%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Noble Agreement: Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7260, 9885
Atk, 597, 812
Def, 371, 505
Spd, 99, 99
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros,Cons
Increases attack bar,Squishy
Has sustain and decent damage,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Spd/Crit R%/Hp%), Swift/Will (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:5” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:5″]
[/nextpage][nextpage title=”Liesel” img=”11113″]
4★ Water Vampire=> Liesel |
How to get: Mystical scroll, water scroll
Awakened Bonus: New Skill: Acquire [Killing Wave].
Leader Skill: Increases the HP of ally monsters in the Dungeon by 38%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Weaken: Attacks and weakens the enemy’s Attack Power and decreases the enemy’s Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate+10%
- Lv.5 Harmful Effect Rate+10%
- Lv.6 Cooltime Turn -1
Skill 3: Killing Wave: Attacks with a group of bats. The damage increases if you are less wounded. (Reusable in 5 turn(s))
- .2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8475, 11535
Atk, 492, 670
Def, 396, 538
Spd, 99, 99
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros,Cons
Decent damage and some CC,Conditional damage with the 3rd skill
, Poor base attack[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″]
[/nextpage][nextpage title=”Argen” img=”11112″]
How to get: Mystical scroll, wind scroll, Monster Fusion
Awakened Bonus: New Skill: Acquire [Death Blow].
Leader Skill: Increases the Resistance of ally monsters in Dungeons by 48%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Weaken: Attacks an enemy, weakening its Attack Power and decreasing its Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate+10%
- Lv.5 Harmful Effect Rate+10%
- Lv.6 Cooltime Turn -1
Skill 3: Death Blow: Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Damage +10%
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7020, 9555
Atk, 581, 790
Def, 404, 549
Spd, 99, 99
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros,Cons
Good damage and some CC,Squishy[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:4″]
[/nextpage][nextpage title=”Julianne” img=”11111″]
5★ Light Vampire => Julianne |
How to get: Light and Darkness Scroll
Awakened Bonus: Power Up [Noble Agreement]
Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 38%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Noble Agreement: Strikes a strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turn(s))
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill2: Noble Agreement (Strengthened): Ambushes the enemy to deal a strong blow and stuns the target if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Immortality (Passive): At the moment of death, you regain HP by absorbing 10% from all other allies. HP cannot be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 9075, 12345
Atk, 605, 823
Def, 363, 494
Spd, 99, 99
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros,Cons
Durable,Vulnerable to critical hits
Good sustain,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″]
[/nextpage][nextpage title=”Cadiz” img=”11110″]
How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increase Critical Rate by 15%.
Leader Skill: Increases the Critical Rate of ally monsters in the Dungeons by 28%.
Skill 1: Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Weaken: Attacks an enemy, weakening its Attack Power and decreasing its Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate+10%
- Lv.5 Harmful Effect Rate+10%
- Lv.6 Cooltime Turn -1
Skill 3: Feast of Blood (Passive): Attacks leave a Branding Effect that lasts for 2 turns and heal all allies for 30% of the damage done. Also, whenever you kill an enemy, the attack bar of all allies increases by 30%. [Automatic Effect]
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8235, 11205
Atk, 630, 856
Def, 396, 538
Spd, 99, 99
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros,Cons
Excellent sustain,Squishy
Good dungeon runner,Hard to get[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
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