Mermaid Review – Fire / Water / Wind / Light / Dark

We are doing an analysis for the mermaid. They are mostly support monsters. You can check the Reddit DMD for mermaid here.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

4★ Fire Mermaid => Platy

Mermaid Fire Platy Fire

How to get: Fire Scrolls, Mystical Scrolls

Awakened Bonus: Increases Effect Accuracy by 25%

Leader Skill: None

Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%

Skill 2: Grant Life: Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time. (Reusable in 4 turns)

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1

Skill 3: Burning Hearts: Attacks an enemy, stunning the enemy for 1 turn and preventing the enemy from using skills with cool times for 2 turns. Each effect has a 80% chance to activate. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 8115  11040
Atk 492  670
Def 420  571
Spd 95 95
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 25% 25%
Pros Cons
Beneficial effect removal  Very slow
Can heal and revive No area of effect skills
1st skill scales with hp
Cooldown increase on enemy

Rune Recommendations[2/4/6]

Early Late
Swift/Energy (Spd/Hp%/Hp%) Violent/Nemesis (Spd/Hp%/Hp%)

Rating

Dungeon:4 Stars (4 / 5)
Arena Offense:4 Stars (4 / 5)
Arena Defense:4 Stars (4 / 5)
Guild War Offense:4 Stars (4 / 5)
Guild War Defense:4 Stars (4 / 5)
ToA:4 Stars (4 / 5)

  • xbijohx

    One thing, in dark mermaid its says dark barbaric king

  • Tyrell Roberts

    You wrote Dark Barbaric King instead Of Dark Mermaid

    • Summoner

      Ty.

      • luckydan

        Remember when you do Sea Emperor that the light’s third skill buffs the whole party.

        The skill was mistranslated.

  • tim

    The fire mermaid can still be useful if you run her violent but with speed substats and spd on 2nd. Her utility is great but need to be paired with the right team.

    Tbh I think the first skill on all mermaids deserve a higher percent chance to proc as it only removes one effect.

  • tim

    Another quick thought, It would be really useful if you added “toa rating” for your ratings. A lot of monsters may not be great for other purposes but Toa. Might be worth mentioning in pros atleast. Keep up the good work!

    • Summoner

      Thanks for the feedback. Will try, not sure if I want to commit time to that though.

  • celikdon

    I summoned water mermaid. Her third skill don’t need acc. I tested her in arena, dungeon and toa. She always puts sleep on all enemies (except immunity). Never miss! Then don’t try to give acc on her.

    • just visit

      Yeah, thats true
      The author need a deep research not just an opinion after reading the skill description

    • Beto

      hey mate, what runes did you put on her? Mine is whater too.

      • celikdon

        sorry for late reply. I am using her vio/energy set runes. spd/hp/hp. it works well so far. vio/nemesis may be good too.

  • Calais

    I think u can remove the Crit Rate, Crit Damage, Resistance and Accuracy to reduce work load as the all mob have the same start for this 4 status.
    It also help to keep the page more clean.

    • Calais

      Since the awaken bonus is also stated. So personal thinking really dun need to put the the 4 stat as it is understood.

    • Summoner

      Thanks for the feedback.

  • Shandris

    I got Water Mermaid. Should I continue using her? The poll implies otherwise. Thanks!

  • andrea

    i hoped fire one was better, her 2nd sckill is really good but the 3rd not, i have light bounty hunter too and it’s much better

    • Platy

      She needs accuracy for her third skill. A Healer with revive skill and is able to silence or stun an enemy is quite powerful.

  • Wind mermaid is October 2015 Hall of heroes monster 🙂

    • Phoebe Tran

      Is the wind mermaid good or not?

  • Sushil

    Whats the cooltime reduction on dark mermaid when skilled up ?

  • Pecaa

    Hi! I pulled dark mermaid. I think for slot 4 or 6 defense is just as good too. She has pretty high defense rate almost as much as a copper so a good defense rune would work just as fine or even better as a hp one. Don’t do spd def def though… that only work on strictly defense based dmg characters (and it’s def cd def, in that case). Another thing for not building spd hp hp, is that even tough her first skill scales with hp…. you don’t want to attack with her and however high hp you get you won’t deal dmg, and in my experience, if you want a truly tanky character def – hp (not considering slot 2, for that is speed) is always works better than hp – hp.
    Happy Summoning guys 🙂 Hope I was helpful 🙂

  • The dumb mf says what?

    I’d say Violent/Nemesis with spd/Hp%/Hp%

  • Long

    Dark and Light Mermaid: Betta and Molly are the best of them
    I guess the polls are kind of silly/malfunctioned or those who voted never see these two. They are 10 times better than the rest (fire,water and wind)