Reddit DMD for mermaid here.
[nextpage title=”Platy” img=”11114″]
How to get: Fire Scrolls, Mystical Scrolls
Awakened Bonus: Increases Effect Accuracy by 25%
https://www.youtube.com/watch?v=-68EQHA9omM
Leader Skill: None
Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Skill 2: Grant Life: Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Skill 3: Burning Hearts: Attacks an enemy, stunning the enemy for 1 turn and preventing the enemy from using skills with cool times for 2 turns. Each effect has a 80% chance to activate. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8115, 11040
Atk, 492, 670
Def, 420, 571
Spd, 95, 95
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Beneficial effect removal, Very slow
Can heal and revive, No area of effect skills
1st skill scales with hp,
Cooldown increase on enemy, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4”]
[/nextpage][nextpage title=”Tetra” img=”11113″]
4★ Water Mermaid => Tetra |
How to get: Water Scrolls, Mystical Scrolls
Awakened Bonus: Increases Attack Speed by 15
https://www.youtube.com/watch?v=JP0bQrULlf0
Leader Skill: None
Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
- Lv.5 Cooltime Turn -1
Skill 3: Song of the Sirens: Sings an irresistible song that seduces all enemies and puts them into sleep for 1 turn. (Reusable in 6 turns)
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7380, 10050
Atk, 452, 615
Def, 509, 692
Spd, 110, 110
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Single target shield and cleanse, Low base attack power
Area of effect sleep, Sleep is only 1 turn which pales in comparison to the Dark Sylph[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Focus (Spd/Hp%/Acc%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4”]
[/nextpage][nextpage title=”Cichlid” img=”11112″]
4★ Wind Mermaid => Cichlid |
How to get: Wind Scrolls, Mystical Scrolls
Awakened Bonus: Increases Effect Accuracy by 25%
https://www.youtube.com/watch?v=VxBCzyMwQqw
Leader Skill: None
Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
- Lv.5 Cooltime Turn -1
Skill 3: Crushed Hopes: Attacks an enemy 3 times. Each attack has a 50% chance to decrease the target’s Defense, disturb its HP recovery, or prevent the target from using a skill with a cool time for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8475, 11535
Atk, 565, 769
Def, 323, 439
Spd, 95, 95
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Single target cleanse + shield, Very slow
Massive single target cc with 3rd skill, Low defense[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Focus (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
[/nextpage][nextpage title=”Molly” img=”11111″]
4★ Light Mermaid => Molly |
How to get: Light and Darkness Scroll
Awakened Bonus: Increases Resistance by 25%
https://www.youtube.com/watch?v=MVrW-mhXMN8
Leader Skill: None
Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
- Lv.5 Cooltime Turn -1
Skill 3: Glaring Mists (Passive): Increases the enemies chances of landing a Glancing Hit on an ally target by 20%, and recovers an ally with the lowest HP by 10%. [Automatic Effect]
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8235, 11205
Atk,363, 494
Def, 541, 736
Spd, 95, 95
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 40%, 40%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Great healing passive, Slow
Awesome defense, Low attack power
Single target cleanse and shield, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4”]
[/nextpage][nextpage title=”Betta” img=”11110″]
How to get: Light and Darkness Scroll
Awakened Bonus: Increases Attack Speed by 15
https://www.youtube.com/watch?v=iaYikU2Lbxc
Leader Skill: None
Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Skill 2: Grant Life: Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Skill 3: Serenity: Recovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp,8235, 11205
Atk, 379, 516
Def, 525, 714
Spd, 110, 110
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High defense, Low base attack power
3rd skill provides immunity + heal + reduce crit,
Can revive, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”]
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