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Mermaid Review – Fire / Water / Wind / Light / Dark

Mermaid Review –  Fire / Water / Wind / Light / Dark

Reddit DMD for mermaid here.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Platy” img=”11114″]
4★ Fire Mermaid => Platy
Mermaid Fire Platy Fire How to get: Fire Scrolls, Mystical Scrolls Awakened Bonus: Increases Effect Accuracy by 25% https://www.youtube.com/watch?v=-68EQHA9omM Leader Skill: None Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Grant Life: Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Burning Hearts: Attacks an enemy, stunning the enemy for 1 turn and preventing the enemy from using skills with cool times for 2 turns. Each effect has a 80% chance to activate. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8115, 11040 Atk, 492, 670 Def, 420, 571 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Beneficial effect removal, Very slow Can heal and revive, No area of effect skills 1st skill scales with hp, Cooldown increase on enemy, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4”] [/nextpage][nextpage title=”Tetra” img=”11113″]
4★ Water Mermaid => Tetra
Mermaid Water Tetra Water How to get: Water Scrolls, Mystical Scrolls Awakened Bonus: Increases Attack Speed by 15 https://www.youtube.com/watch?v=JP0bQrULlf0 Leader Skill: None Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Shield +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Song of the Sirens: Sings an irresistible song that seduces all enemies and puts them into sleep for 1 turn. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7380, 10050 Atk, 452, 615 Def, 509, 692 Spd, 110, 110 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target shield and cleanse, Low base attack power Area of effect sleep, Sleep is only 1 turn which pales in comparison to the Dark Sylph[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Acc%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Cichlid” img=”11112″]
4★ Wind Mermaid => Cichlid
Mermaid Wind Cichlid Wind How to get: Wind Scrolls, Mystical Scrolls Awakened Bonus: Increases Effect Accuracy by 25% https://www.youtube.com/watch?v=VxBCzyMwQqw Leader Skill: None Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Shield +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Crushed Hopes: Attacks an enemy 3 times. Each attack has a 50% chance to decrease the target’s Defense, disturb its HP recovery, or prevent the target from using a skill with a cool time for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 565, 769 Def, 323, 439 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Single target cleanse + shield, Very slow Massive single target cc with 3rd skill, Low defense[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Molly” img=”11111″]
4★ Light Mermaid => Molly
Mermaid Light Molly Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Resistance by 25% https://www.youtube.com/watch?v=MVrW-mhXMN8

Leader Skill: None Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Air Shield: Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster’s level. (Reusable in 4 turns)
  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Shield +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Glaring Mists (Passive): Increases the enemies chances of landing a Glancing Hit on an ally target by 20%, and recovers an ally with the lowest HP by 10%. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk,363, 494 Def, 541, 736 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Great healing passive, Slow Awesome defense, Low attack power Single target cleanse and shield, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4”] [/nextpage][nextpage title=”Betta” img=”11110″]
4★ Dark Mermaid => Betta
Mermaid Dark Betta Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Attack Speed by 15 https://www.youtube.com/watch?v=iaYikU2Lbxc Leader Skill: None Skill 1: Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Grant Life: Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time. (Reusable in 4 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Serenity: Recovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp,8235, 11205 Atk, 379, 516 Def, 525, 714 Spd, 110, 110 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High defense, Low base attack power 3rd skill provides immunity + heal + reduce crit, Can revive, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”] [/nextpage]
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