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Anubis Review – Fire / Water / Wind / Light / Dark

Anubis Review – Fire / Water / Wind / Light / Dark

We will look at the new Egyptian monster Anubis today. All Anubis has a default 2x hit first skill, making him a good candidate for Necropolis.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Khumn” img=”11114″]

4★ Fire Anubis => Khumn

Anubis Fire Khmun Fire

How to get: Fire scrolls, mystical scrolls, legendary scrolls

Awakened Bonus: Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.

Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.

Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Soul Devourer: Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy’s HP becomes lower. (Reusable in 3 turns)

  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn – 1

Skill 3: Savior (Passive): On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]

  • Lv.2 Shield + 10%
  • Lv.3 Shield + 10%
  • Lv.4 Shield + 10%

Max Awakened Stats

Stat 5★ 6★
Hp 7875  10710
Atk 452  615
Def 476  648
Spd 101 101
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
Protects low hp monster  No AoE attacks
Damage scales with hp on 2nd skill with sustain Poor base attack power
Does well alongside squishy DPS monsters

Rune Recommendations[2/4/6]

Early Late
Swift/Energy (Spd/Hp%/Hp%) Violent/Nemesis (Spd/Hp%/Hp%)

 

Rating

[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]

[/nextpage][nextpage title=”Avaris” img=”11113″]

4★ Water Anubis => Avaris

Anubis Water Avaris Water

How to get: Water scrolls, mystical scrolls, legendary scrolls

Awakened Bonus: Leader Skill: The Resistance of ally monsters is increased by 40% in Guild Battles.

Leader Skill: The Resistance of ally monsters is increased by 40% in Guild Battles.

Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Soul Destroyer (Passive): If the enemy dies on this Monsters turn, the enemy’s soul will be shattered, preventing it from reviving. [Automatic Effect]

Max Awakened Stats

Stat 5★ 6★
Hp 7020  9555
Atk 541  736
Def 444  604
Spd 101 101
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
Counters revive teams in GW/Arena  No AoE attacks
Single target damage dealer with branding Low hp pool
Works well when paired with strong single target nukers

Rune Recommendations[2/4/6]

Early Late
Fatal/Blade (Atk%/Atk%/Atk%) Violent/Revenge (Atk%/Crit D%/Atk%)

Rating

[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”]

[/nextpage][nextpage title=”Inun” img=”11112″]

4★ Wind Anubis => Inun

Anubis Wind Iunu Wind

How to get: Wind scrolls, mystical scrolls, legendary scrolls

Awakened Bonus: Leader Skill: Increases the Accuracy of ally monsters in Guild Battles by 40%.

Leader Skill: Increases the Accuracy of ally monsters in Guild Battles by 40%.

Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Underworld King’s Return (Passive): Revives with 30% HP at the moment of death, with a fully charged Attack Bar. Additionally, the Attack Power increased for 2 turns as well. [Automatic Effect] (Reusable in 10 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 6780  9225
Atk 541  736
Def 460  626
Spd 101 101
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%

Pros Cons
Single target damage dealer with branding Low hp pool
Works well when paired with strong single target nukers No AoE attacks
Auto revive makes him more durable

Rune Recommendations[2/4/6]

Early Late
Fatal/Blade (Atk%/Atk%/Atk%) Violent/Revenge (Atk%/Crit D%/Atk%)

 

Rating

[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]

[/nextpage][nextpage title=”Amarna” img=”11111″]

4★ Light Anubis => Amarna

Anubis Light Amarna Light

How to get: Light and Darkness Scroll

Awakened Bonus: Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.

Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.

Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Secret of Eternal Life: When used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power. (Reusable in 12 turns)

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Max Awakened Stats

Stat 5★ 6★
Hp 7260  9885
Atk 500  681
Def 468  637
Spd 101 101
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%

Pros Cons
Single target damage dealer with branding Low hp pool
Works well when paired with strong single target nukers No AoE attacks
Passive allows low hp allies to survive
Mass revive

Rune Recommendations[2/4/6]

Early Late
Swift/Energy (Hp%/Hp%/Hp%)  Violent/Nemesis (Spd/Hp%/Hp%)

Rating

[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4.5”]

[/nextpage][nextpage title=”Thebae” img=”11110″]

5★ Anubis => Thebae

Anubis Dark Thebae Dark

How to get: Light and Darkness Scroll

Awakened Bonus: Increase ability: Increases Critical Rate by 15%.

Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.

  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Soul Devourer: Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy’s HP becomes lower. (Reusable in 3 turns)

  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn – 1

Skill 3: Deadly Wrath: Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn – 1

Max Awakened Stats

Stat 5★ 6★
Hp 9330  12675
Atk 509  692
Def 444  604
Spd 101 101
Crit Rate 30% 30%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
2nd and 3rd skill scales with hp
Can be a tank and nuker
High health pool

Rune Recommendations[2/4/6]

Early Late
Swift/Energy (Hp%/Hp%/Hp%) Violent/Revenge (Hp%/Crit D%/Hp%)

Rating

[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4” “Guild War Offense:5” “Guild War Defense:4” “ToA:4.5”]

[/nextpage]

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