Anubis Review – Fire / Water / Wind / Light / Dark

We will look at the new Egyptian monster Anubis today. All Anubis has a default 2x hit first skill, making him a good candidate for Necropolis.
[Fire] | [Water] | [Wind] | [Light] | [Dark]
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How to get: Fire scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.
Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.
Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Soul Devourer: Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy’s HP becomes lower. (Reusable in 3 turns)
- Lv.2 Damage + 5%
- Lv.3 Damage + 10%
- Lv.4 Damage + 10%
- Lv.5 Cooltime Turn – 1
Skill 3: Savior (Passive): On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]
- Lv.2 Shield + 10%
- Lv.3 Shield + 10%
- Lv.4 Shield + 10%
Max Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 7875 | 10710 |
Atk | 452 | 615 |
Def | 476 | 648 |
Spd | 101 | 101 |
Crit Rate | 15% | 15% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 0% | 0% |
Pros | Cons |
---|---|
Protects low hp monster | No AoE attacks |
Damage scales with hp on 2nd skill with sustain | Poor base attack power |
Does well alongside squishy DPS monsters |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Swift/Energy (Spd/Hp%/Hp%) | Violent/Nemesis (Spd/Hp%/Hp%) |
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
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How to get: Water scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Leader Skill: The Resistance of ally monsters is increased by 40% in Guild Battles.
Leader Skill: The Resistance of ally monsters is increased by 40% in Guild Battles.
Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Soul Destroyer (Passive): If the enemy dies on this Monsters turn, the enemy’s soul will be shattered, preventing it from reviving. [Automatic Effect]
Max Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 7020 | 9555 |
Atk | 541 | 736 |
Def | 444 | 604 |
Spd | 101 | 101 |
Crit Rate | 15% | 15% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 0% | 0% |
Pros | Cons |
---|---|
Counters revive teams in GW/Arena | No AoE attacks |
Single target damage dealer with branding | Low hp pool |
Works well when paired with strong single target nukers |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4”]
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How to get: Wind scrolls, mystical scrolls, legendary scrolls
Awakened Bonus: Leader Skill: Increases the Accuracy of ally monsters in Guild Battles by 40%.
Leader Skill: Increases the Accuracy of ally monsters in Guild Battles by 40%.
Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Underworld King’s Return (Passive): Revives with 30% HP at the moment of death, with a fully charged Attack Bar. Additionally, the Attack Power increased for 2 turns as well. [Automatic Effect] (Reusable in 10 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Max Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 6780 | 9225 |
Atk | 541 | 736 |
Def | 460 | 626 |
Spd | 101 | 101 |
Crit Rate | 15% | 15% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 0% | 0% |
Pros | Cons |
---|---|
Single target damage dealer with branding | Low hp pool |
Works well when paired with strong single target nukers | No AoE attacks |
Auto revive makes him more durable |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Fatal/Blade (Atk%/Atk%/Atk%) | Violent/Revenge (Atk%/Crit D%/Atk%) |
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
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How to get: Light and Darkness Scroll
Awakened Bonus: Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.
Leader skill: The Defense of Ally monsters is increased by 33% in Guild Battles.
Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Skill 2: Brand of Hell: Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Secret of Eternal Life: When used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power. (Reusable in 12 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Max Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 7260 | 9885 |
Atk | 500 | 681 |
Def | 468 | 637 |
Spd | 101 | 101 |
Crit Rate | 15% | 15% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 0% | 0% |
Pros | Cons |
---|---|
Single target damage dealer with branding | Low hp pool |
Works well when paired with strong single target nukers | No AoE attacks |
Passive allows low hp allies to survive | |
Mass revive |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Swift/Energy (Hp%/Hp%/Hp%) | Violent/Nemesis (Spd/Hp%/Hp%) |
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4.5”]
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How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increases Critical Rate by 15%.
Skill 1: Pierce Soul: Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy’s HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Skill 2: Soul Devourer: Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy’s HP becomes lower. (Reusable in 3 turns)
- Lv.2 Damage + 5%
- Lv.3 Damage + 10%
- Lv.4 Damage + 10%
- Lv.5 Cooltime Turn – 1
Skill 3: Deadly Wrath: Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn – 1
Max Awakened Stats
Stat | 5★ | 6★ |
---|---|---|
Hp | 9330 | 12675 |
Atk | 509 | 692 |
Def | 444 | 604 |
Spd | 101 | 101 |
Crit Rate | 30% | 30% |
Crit Damage | 50% | 50% |
Resistance | 15% | 15% |
Accuracy | 0% | 0% |
Pros | Cons |
---|---|
2nd and 3rd skill scales with hp | |
Can be a tank and nuker | |
High health pool |
Rune Recommendations[2/4/6]
Early | Late |
---|---|
Swift/Energy (Hp%/Hp%/Hp%) | Violent/Revenge (Hp%/Crit D%/Hp%) |
Rating
[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4” “Guild War Offense:5” “Guild War Defense:4” “ToA:4.5”]
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