Chimera Review – Fire / Water / Wind / Light / Dark
[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Rakan” img=”11114″]
How to get: Mystical scroll, fire scroll
Awakened Bonus: Increases Resistance by 25%
Leader Skill: Increases the HP of ally monsters with Fire attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 533, 725 Def, 468, 637 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good single target damage and tanky, Slow Excellent fire leader and also has immunity, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4″] [/nextpage][nextpage title=”Taor” img=”11113″]
How to get: Mystical scroll and water scroll
Awakened Bonus: Increases Critical Rate by 15%.
Leader Skill: Increases the HP of ally monsters with Water attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 670, 911 Def, 420, 571 Spd, 95, 95 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High single target damage that scales with speed, Slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4.5”] Player notes by DragonRU He is considered as one of weakest natural 5* , but he is still pretty strong. With average runes (mostly 4* +9) his second skill with Megan buff still hits around 12k, and could be used every second turn. First skill hits around 4k, and gives 1 turn dot, which could be useful for giants or other high hp monsters. Third skill gives perfect synergy with Tyron abililty, because it can freeze monster that remains not freezed and slow all other monsters, effectively converting 1 turn freeze duration to 2 turns. For soloing he is average in best case, however he can solo Normal and Hard Faimon 1. Runes: Because his second skill is speed-based, I think swift runes for him are better than violent. For remaining 2 slots best options could be either blade or focus. Personally I using focus, because Taor seems more PvP oriented. [/nextpage][nextpage title=”Lagmaron” img=”11112″]
How to get: Mystical scroll and wind scroll
Awakened Bonus: Increases Attack Speed by 15.
Leader Skill: Increases the HP of ally monsters with Wind attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 589, 801 Def, 420, 571 Spd, 110, 110 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good single target damage skill that skills with speed, Slow AoE attack debuff + stun, Can farm Aiden Hell easily, [/easytable]
How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increases Resistance by 25%.
Leader Skill: Increases the HP of ally monsters with Light attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 565, 769 Def, 476, 648 Spd, 95, 95 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky, Slow Heal or stun, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4″] [/nextpage][nextpage title=”Zeratu” img=”11110″]
How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increases Resistance by 25%.
Leader Skill: Increases the HP of ally monsters with Dark attribute by 50%.
Skill 1: Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1





