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Hellhound Review – Fire / Water / Wind / Light / Dark

Hellhound Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Sieq” img=”11114″]

2★ Fire Hellhound => Sieq
Hellhound Fire Sieq Fire How to get: Unknown scrolls, Faimon, social summon, magic shop and secret dungeon Awakened Bonus: New Skill [Begin Hunt]
Leader Skill: None Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Skill 2: Double Attack – Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only  Skill 3:Begin Hunt – Increases the Attack Power and Critical Rate of all allies for 3 turns. (Reusable in 5 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 4605, 6255 Atk, 605, 823 Def, 299, 406 Spd, 110, 110 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Crit buff is good for offense, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Atk%/Atk%/Atk%), Violent/Will (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Tarq” img=”11113″]
2★ Water Hellhound => Tarq

Hellhound Water Tarq

Awakened Bonus: New Skill [Group Hunt] How to get: Unknown scrolls, social summon, magic shop and secret dungeon Leader Skill: None Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Skill 2: Ambush – Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only  Skill 3: Group Hunt: Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 525, 714 Def, 266, 362 Spd, 115, 115 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon 3rd skill works well with a damaging team, Low hp Good base speed 115,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:1.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Gamir” img=”11112″]
2★ Wind Hellhound => Gamir

Hellhound Wind Gamir Wind

How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill [Enraged] Leader Skill: None Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Skill 2: Double Attack – Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only  Skill 3: Enrage (Passive) – The lower your HP, the higher your Attack Power will be. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5085, 6915 Atk, 581, 790 Def, 291, 395 Spd, 113, 113 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Good base speed 113, Passive requires more health for better usage[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:2.5” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″] [/nextpage][nextpage title=”Shamar” img=”11111″]
2★ Light Hellhound => Shamar

Hellhound Light Shamar Light

How to get: Light and Darkness Scroll, Secret dungeon(Hall of Light) Awakened Bonus: New Skill [Clash] Leader Skill: None Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Skill 2: Double Attack – Bite your enemy continuously to inflict great damage. (Reusable in 3 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Clash – Attacks and stuns the enemy for 1 turn and reduces their Attack Speed for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 533, 725 Def, 274, 373 Spd, 111, 111 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage and has stun, Glass cannon Good base speed 111, hard to get[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:1.5” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Shumar” img=”11110″]
2★ Dark Hellhound => Shumar

Hellhound Dark Shumar Dark

How to get: Light and Darkness Scroll, Secret Dungeon(Hall of Darkness) Awakened bonus: Increase ability – Increases Critical Rate by 15% Leader Skill: None Skill 1: Bite – Bite your enemy and recover 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +15%
Skill 2: Ambush – Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Spurt (Passive) – Increases the attack speed by 15. The lower your HP, the faster your Attack Speed will be. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5565, 7575 Atk, 613, 834 Def, 347, 472 Spd, 113, 113 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good damage, No CC Good speed 112, Squishy Very very fast at low hp, [/easytable] Rune Recommendation[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Ratings [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage] ]]>