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Ifrit Review – Fire / Water / Wind / Light / Dark

Ifrit Review – Fire / Water / Wind / Light / Dark

reddit DMD for Ifrit.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Tesarion” img=”11114″]
5★ Fire Ifrit => Tesarion
Ifrit Fire Tesarion Fire How to get: Guild Shop with Guild Points Awakened Bonus: Increases Effect Accuracy by 25%. https://www.youtube.com/watch?v=aCiJfBPvpk8 Leader Skill: Increases the Resistance of ally monsters by 41%. Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Skill 3: Ancient Power (Passive): Increases the damage inflicted on enemies with harmful effects by 20% and makes the enemy oblivious for 2 turns(Boss monsters excluded) with each attack. Passive skills aren’t activated in oblivion state. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 549, 747 Def, 460, 626 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Defense debuff, No area of effect attacks Passive skill counter(great vs Camilla/Veromos), [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4”] [/nextpage][nextpage title=”Theomars” img=”11113″]
5★ Water Ifrit => Theomars
Ifrit Water Theomars Water How to get: Guild Shop with Guild Points Awakened Bonus: Increases Critical Rate by 15%. https://www.youtube.com/watch?v=TBYoG4OYYEQ Leader Skill: Increases the Critical Rate of ally monsters by 24%. Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Skill 3: Elemental King (Passive): Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect](Reusable in 10 turns)

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 605, 823 Def, 436, 593 Spd, 100, 100 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Defense debuff, No area of effect damage Excellent damage with high crit rate, Good on AO and AD,  [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5”] [/nextpage][nextpage title=”Akhamamir” img=”11112″]
5★ Wind Ifrit => Akhamamir
Ifrit Wind Akhamamir Wind How to get: Guild Shop with Guild Points Awakened Bonus: Increases Critical Rate by 15%. https://www.youtube.com/watch?v=TYJq4L284Y0 Leader Skill: Increases the Accuracy of ally monsters by 41%. Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1
Skill 3: Mach Crush: Emits magical energy to attack all enemies. The damage increases by 20% for each harmful effect on the enemies.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8355, 11370 Atk, 597, 812 Def, 420, 571 Spd, 100, 100 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Not popular and gets outshined by his other brothers 2 AoE and can stun,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Atk%/Hp%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Elsharion” img=”11111″]
5★ Light Ifrit => Elsharion
Ifrit Light Elsharion Light How to get: Light and Darkness Scroll Awakened Bonus: N/A Leader Skill: None Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Skill 3: Flash Attack: Attacks all enemies with great speed. The damage increases according to Attack Speed. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
[easytable]Pros, Cons N/A, N/A[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late N/A. N/A[/easytable] Rating N/A [/nextpage][nextpage title=”Veromos” img=”11110″]
5★ Dark Ifrit => Veromos
Ifrit Dark Veromos Dark How to get: Monster Fusion Awakened Bonus: Increases Accuracy by 25%. https://www.youtube.com/watch?v=l8lp4Y2jc9s Leader Skill: Increases the HP of ally monsters by 33%. Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1
Skill 3: Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 6780, 9225 Atk, 565, 769 Def, 557, 758 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Area of effect stun, Lowest hp pool among his brothers AoE cleanse with heal excluding stuns/freezes/sleep, Fusion materials does take a while[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”] [/nextpage]
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