reddit DMD for Ifrit.
[nextpage title=”Tesarion” img=”11114″]
5★ Fire Ifrit => Tesarion |
How to get: Guild Shop with Guild Points
Awakened Bonus: Increases Effect Accuracy by 25%.
https://www.youtube.com/watch?v=aCiJfBPvpk8
Leader Skill: Increases the Resistance of ally monsters by 41%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Ancient Power (Passive): Increases the damage inflicted on enemies with harmful effects by 20% and makes the enemy oblivious for 2 turns(Boss monsters excluded) with each attack. Passive skills aren’t activated in oblivion state. [Automatic Effect]
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8475, 11535
Atk, 549, 747
Def, 460, 626
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Defense debuff, No area of effect attacks
Passive skill counter(great vs Camilla/Veromos), [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4”]
[/nextpage][nextpage title=”Theomars” img=”11113″]
5★ Water Ifrit => Theomars |
How to get: Guild Shop with Guild Points
Awakened Bonus: Increases Critical Rate by 15%.
https://www.youtube.com/watch?v=TBYoG4OYYEQ
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Elemental King (Passive): Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect](Reusable in 10 turns)
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7995, 10875
Atk, 605, 823
Def, 436, 593
Spd, 100, 100
Crit Rate, 30%, 30%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Defense debuff, No area of effect damage
Excellent damage with high crit rate,
Good on AO and AD, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Spd/Atk%/Atk%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5”]
[/nextpage][nextpage title=”Akhamamir” img=”11112″]
5★ Wind Ifrit => Akhamamir |
How to get: Guild Shop with Guild Points
Awakened Bonus: Increases Critical Rate by 15%.
https://www.youtube.com/watch?v=TYJq4L284Y0
Leader Skill: Increases the Accuracy of ally monsters by 41%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Skill 3: Mach Crush: Emits magical energy to attack all enemies. The damage increases by 20% for each harmful effect on the enemies.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8355, 11370
Atk, 597, 812
Def, 420, 571
Spd, 100, 100
Crit Rate, 30%, 30%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Not popular and gets outshined by his other brothers
2 AoE and can stun,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Atk%/Hp%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”]
[/nextpage][nextpage title=”Elsharion” img=”11111″]
5★ Light Ifrit => Elsharion |
How to get: Light and Darkness Scroll
Awakened Bonus: N/A
Leader Skill: None
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turn(s))
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
Skill 3: Flash Attack: Attacks all enemies with great speed. The damage increases according to Attack Speed. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
[easytable]Pros, Cons
N/A, N/A[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
N/A. N/A[/easytable]
Rating
N/A
[/nextpage][nextpage title=”Veromos” img=”11110″]
How to get: Monster Fusion
Awakened Bonus: Increases Accuracy by 25%.
https://www.youtube.com/watch?v=l8lp4Y2jc9s
Leader Skill: Increases the HP of ally monsters by 33%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Skill 3: Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]
[easytable]Stat, 5★, 6★
Hp, 6780, 9225
Atk, 565, 769
Def, 557, 758
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Area of effect stun, Lowest hp pool among his brothers
AoE cleanse with heal excluding stuns/freezes/sleep, Fusion materials does take a while[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5”]
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