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Martial Artist Review – Fire / Water / Wind / Light / Dark

Martial Artist Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Sin” img=”11114″]

3★ Fire Martial Artist => Smokey
Martial Artist Fire Sin Fire How to get: Unknown scroll, fire scroll and social summon. Awakened Bonus: Increases Resistance by 25%. https://www.youtube.com/watch?v=2yWgid68c6w

Leader Skill: None Skill 1: Turning Kick: Kicks an enemy and stuns the target for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Combo Attack: Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Martial Arts Specialist (Passive): A well trained body is more powerful than steel. If you have a higher Defense than your enemies, then your attacks will deal additional damage proportionate to your Defense. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6180, 8400 Atk, 436, 593 Def, 484, 659 Spd, 99, 99 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Defense debuff, Low hp pool Does well against squishy damage monsters, No defense scaling skills , No AoE attacks[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3”] [/nextpage][nextpage title=”Lyan” img=”11113″]
3★ Water Martial Artist => Lyan
Martial Artist Water Luan Water How to get: Unknown scroll, water scroll and social summon. Awakened Bonus: Increases Resistance by 25%. https://www.youtube.com/watch?v=FcP1-Fpq8sw Leader Skill: None Skill 1: Turning Kick: Kicks an enemy and stuns the target for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Thundering Blow: Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
  • Lv.7 Cooltime Turn -1
Skill 3: Natural Stance: Circulates the body with chi, recovering 30% HP and counterattacking when being attacked for the next 3 turns. (Reusable in 5 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Recovery +10%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6180, 8400 Atk, 444, 604 Def, 476, 648 Spd, 99, 99 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High defense and damage, Low hp pool Has 2 single target stuns, No AoE attacks Has self heal, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5”] [/nextpage][nextpage title=”Lo” img=”11112″]
3★ Wind Martial Artist => Lo
Martial Artist Wind Lo Wind How to get: Unknown scroll, wind scroll and social summon. Awakened Bonus: Increases Attack Speed by 15. https://www.youtube.com/watch?v=Je1usuMEK0A Leader Skill: None Skill 1: Turning Kick: Kicks an enemy and stuns the target for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Combo Attack: Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Qinggong: Increases the Attack Speed for 2 turns and attacks the enemy swiftly, The Attack Bar is increased by 50% after the attack. (Reusable in 5 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 484, 659 Def, 387, 527 Spd, 114, 114 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good single target debuffs, No AoE attacks[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3”] [/nextpage][nextpage title=”Hiro” img=”11111″]
3★ Light Martial Artist => Hiro
Martial Artist Light Hiro Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Accuracy by 25%. https://www.youtube.com/watch?v=AGkMiQyuC-s Leader Skill: None Skill 1: Turning Kick: Kicks an enemy and stuns the target for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Combo Attack: Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Challenging Strike: Attacks an enemy target, dealing damage proportionate to your MAX HP, and provokes the target for 2 turns. (Reusable in 6 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 4605, 10710 Atk, 379, 516 Def, 428, 582 Spd, 99, 99 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Can be tanky and deal damage with the 3rd skill, No AoE attacks[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:3.5”] [/nextpage][nextpage title=”Jackie” img=”11110″]
3★ Dark Martial Artist => Jackie
Martial Artist Dark Jackie Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Critical Rate by 15%. https://www.youtube.com/watch?v=utVYyDc6uxk

Leader Skill: None Skill 1: Turning Kick: Kicks an enemy and stuns the target for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Skill 2: Thundering Blow: Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
  • Lv.7 Cooltime Turn -1
Skill 3: Exploding Hands: Attacks a target enemy and additionally deals 25% of the target’s remaining HP as damage if the enemy is under inability effects. (Reusable in 6 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6180, 8400 Atk, 396, 538 Def, 525, 714 Spd, 99, 99 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can be tanky and deal damage, No AoE Attacks Defense debuff, Low hp pool[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3”] [/nextpage]
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