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Martial Cat Review – Fire / Water / Wind / Light / Dark

Martial Cat Review – Fire / Water / Wind / Light / Dark

Reddit discussion here.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Mei” img=”11114″]
3★ Fire Martial Cat => Mei
Martial Cat Fire Mei Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls, guild shop Awakened Bonus: Increases Resistance by 25%.
Leader Skill: The HP of Ally Monsters is increased by 21% in Guild Battles. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Counter Attack: Increases Critical Rate for 2 turns and counterattacks when attacked. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Destructive Punch: Inflicts great damage with a strengthened Energy Punch and decreases the target’s Attack Bar to 0. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 549, 747 Def, 379, 516 Spd, 104, 104 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage and a % stun, Glass cannon Attack bar reducer, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Mina” img=”11113″]
3★ Water Martial Cat => Mina
Martial Cat Water Mina Water How to get: Unknown scrolls, Mystical scrolls and water scrolls Awakened Bonus: Increases Attack Speed by 15. Leader Skill: Increases the Critical Rate of ally monsters Guild Battles by 16%. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Chain Attack: Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy’s Attack Bar by 15% with each attack. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Head to Head (Passive): Increases the chances of attacking with a Critical Hit by 50% if the enemy has no Harmful effects on them. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5805, 7905 Atk, 581, 790 Def, 363, 494 Spd, 118, 118 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Attack bar reducer, Glass cannon Can stun, Needs healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit D%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Naomi ” img=”11112″]
3★ Wind Martial Cat => Naomi
Martial Cat Wind Naomi Wind How to get: Unknown scrolls, Mystical scrolls and wind scrolls Awakened Bonus: Increases Attack Speed by 15. Leader Skill: Increases the Attack Speed of ally monsters Guild Battles by 16%. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Chain Attack: Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy’s Attack Bar by 15% with each attack. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Tiger’s Appearance (Passive): Gain 25% Critical Chance for every weakening effect that’s on the targeted enemy. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6540, 8895 Atk, 500, 681 Def, 396, 538 Spd, 118, 118 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage and % stun, Glass cannon Attack bar reducer, Needs a monster with defense/attack reducing CC to work well , Conditional passive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:3″] [/nextpage][nextpage title=”Xiao Ling” img=”11111″]
3★ Light Martial Cat => Xiao Ling
Martial Cat Light Xiao Ling Light How to get: Light and Darkness Scroll Awakened Bonus: Increase Resistance by 25%. Leader Skill: The Attack Power of Ally Monsters is increased by 21% in Guild Battles. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Counter Attack: Increases Critical Rate for 2 turns and counterattacks when attacked. (Reusable in 4 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Lonely Fight (Passive): If your HP is lower than the enemy’s HP, you deal 15% of your MAX HP as additional damage when you attack. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6300, 8565 Atk, 565, 769 Def, 347, 472 Spd, 104, 104 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent Damage and % stun, Lacks damage if you go tankier[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit D%/Atk%), Rage/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Miho” img=”11110″]
3★ Dark Martial Cat => Miho
Martial Cat Dark Miho Dark How to get: Light and Darkness Scroll Awakened Bonus: Increases Attack Speed by 15. Leader Skill: The Defense of Ally Monsters is increased by 21% in Guild Battles. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Chain Attack: Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy’s Attack Bar by 15% with each attack. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Eye For An Eye (Passive): Counterattacks with a Critical Hit when you receive a Critical Hit. (Automatic Effect) Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 517, 703 Def, 371, 505 Spd, 119, 119 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Attack bar reducer, Glass cannon Useful against high critical damage teams, Needs some health for passive to be useful[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Destroy (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3”] [/nextpage]
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