Info
ELMNT Fire
TYPE Attack
LEVEL 40
Max Stats
SPD 101
HP 8565
ATK 670
DEF 571
Awakened Stats
SPD 102
HP 9060
ATK 769
DEF 604
Awakened
Leader Skill
Increases the Defense of ally monsters in the Arena by 33%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Roll Again (Passive)
Rolls 1 dice at the start of battle and then at the start of each turn. The damage you inflict to the enemy increases by up to 100% the larger the number on the dice. Decreases the damage all allies receive from enemies by up to 15% the smaller the number on the dice. [Automatic Effect]
Info
ELMNT Water
TYPE Attack
LEVEL 40
Max Stats
SPD 101
HP 8400
ATK 692
DEF 560
Awakened Stats
SPD 102
HP 9060
ATK 780
DEF 593
Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Dice Madness
Rolls the dice 4 times to attack all enemies 4 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (Reusable in 5 turns).
Multiplier: {ATK}*(0.1*DICE + 0.7) x4
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Info
ELMNT Wind
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9225
ATK 615
DEF 582
Awakened Stats
SPD 102
HP 9885
ATK 692
DEF 626
Awakened
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived allies will have. The smaller the sum of the dice, the larger the increase in the revived allies' Attack Bar. [Automatic Effect]
Info
ELMNT Light
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9390
ATK 626
DEF 560
Awakened Stats
SPD 102
HP 10380
ATK 692
DEF 593
Awakened
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Returned Dice
Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Dark
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9060
ATK 604
DEF 604
Awakened Stats
SPD 102
HP 9885
ATK 659
DEF 659
Awakened
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Destiny Dice
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier: 15.0*DICE_MIN + 15.0
Show Skill UpsCooltime Turn -1
Cooltime Turn -1