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Dice Magician

Dice Magician consists of 5 natural 4 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 8565

ATK 670

DEF 571

Awakened Stats

SPD 102

HP 9060

ATK 769

DEF 604

Awakened
Leader Skill
Increases the Defense of ally monsters in the Arena by 33%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Roll Again (Passive)
Rolls 1 dice at the start of battle and then at the start of each turn. The damage you inflict to the enemy increases by up to 100% the larger the number on the dice. Decreases the damage all allies receive from enemies by up to 15% the smaller the number on the dice. [Automatic Effect]

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 8400

ATK 692

DEF 560

Awakened Stats

SPD 102

HP 9060

ATK 780

DEF 593

Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Dice Madness
Rolls the dice 4 times to attack all enemies 4 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (Reusable in 5 turns).
Multiplier: {ATK}*(0.1*DICE + 0.7) x4
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9225

ATK 615

DEF 582

Awakened Stats

SPD 102

HP 9885

ATK 692

DEF 626

Awakened
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived allies will have. The smaller the sum of the dice, the larger the increase in the revived allies' Attack Bar. [Automatic Effect]

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9390

ATK 626

DEF 560

Awakened Stats

SPD 102

HP 10380

ATK 692

DEF 593

Awakened
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Returned Dice
Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9060

ATK 604

DEF 604

Awakened Stats

SPD 102

HP 9885

ATK 659

DEF 659

Awakened
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Destiny Dice
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier: 15.0*DICE_MIN + 15.0
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1