We have moved to a different hosting server. Please get in touch if you find any issue with the site Contact us
Info
ELMNT Fire
TYPE Attack
LEVEL 40
Max Stats
SPD 101
HP 8565
ATK 670
DEF 571
Awakened Stats
SPD 102
HP 9060
ATK 769
DEF 604
Leader Skill
Increases the Defense of ally monsters in the Arena by 33%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Roll Again (Passive)
Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Early Runes
Fatal / Blade(Atk%/Crit R%/Atk%)
Late Runes
Rage / Blade(Atk%/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Water
TYPE Attack
LEVEL 40
Max Stats
SPD 101
HP 8400
ATK 692
DEF 560
Awakened Stats
SPD 102
HP 9060
ATK 780
DEF 593
Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Dice Madness
Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns)
Multiplier: (DICE * 10 + 70)% x4
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Early Runes
Fatal / Blade(Spd/Crit D%/Atk%)
Late Runes
Violent / Blade(Atk%/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Wind
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9225
ATK 615
DEF 582
Awakened Stats
SPD 102
HP 9885
ATK 692
DEF 626
Awakened
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
Early Runes
Swift / Energy(Spd/Hp%/Hp%)
Late Runes
Violent / Focus(Spd/Hp%/Hp%)
Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Light
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9390
ATK 626
DEF 560
Awakened Stats
SPD 102
HP 10380
ATK 692
DEF 593
Awakened
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Returned Dice
Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity.
Show Skill UpsLv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Early Runes
Swift / Focus(Spd/Hp%/Hp%)
Late Runes
Violent / Focus(Spd/Hp%/Hp%)
Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Dark
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9060
ATK 604
DEF 604
Awakened Stats
SPD 102
HP 9885
ATK 659
DEF 659
Awakened
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Destiny Dice
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier: DICE_MIN * 15 + 10
Show Skill UpsLv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Early Runes
Fatal / Blade(Spd/Crit D%/Atk%)
Late Runes
Violent / Blade(Spd/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.