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Dice Magician

Dice Magician consists of 5 natural 4 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 8565

ATK 670

DEF 571

Awakened Stats

SPD 102

HP 9060

ATK 769

DEF 604

Leader Skill
Increases the Defense of ally monsters in the Arena by 33%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Roll Again (Passive)
Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]

Early Runes

Fatal / Blade(Atk%/Crit R%/Atk%)

Atk%
Crit R%
Atk%

Late Runes

Rage / Blade(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 8400

ATK 692

DEF 560

Awakened Stats

SPD 102

HP 9060

ATK 780

DEF 593

Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Dice Madness
Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy's defense. (Reusable in 5 turns)
Multiplier: (DICE * 10 + 70)% x4
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Early Runes

Fatal / Blade(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Late Runes

Violent / Blade(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9225

ATK 615

DEF 582

Awakened Stats

SPD 102

HP 9885

ATK 692

DEF 626

Awakened
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

To Live or To Die (Passive)
Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9390

ATK 626

DEF 560

Awakened Stats

SPD 102

HP 10380

ATK 692

DEF 593

Awakened
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unlucky 7
Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Returned Dice
Makes the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all allies for 2 turns. This effect can't be resisted and ignores immunity. (Reusable in 7 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Swift / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9060

ATK 604

DEF 604

Awakened Stats

SPD 102

HP 9885

ATK 659

DEF 659

Awakened
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
Multiplier: 190% x2
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 300%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Destiny Dice
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier: DICE_MIN * 15 + 10
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Fatal / Blade(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Late Runes

Violent / Blade(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Dice Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.