Water Dice MagicianReno
Attack
Reno Skills
Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Multiplier: 1.9*{ATK} x2
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier: 3.0*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Dice Madness
Rolls the dice 4 times to attack all enemies 4 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (Reusable in 5 turns).
Multiplier: {ATK}*(0.1*DICE + 0.7) x4
Show Skill Ups
Damage +10%
Damage +10%
Cooltime Turn -1
AWAKEN / SKILL UPS
Awaken Bonus
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24%
AWAKENING ESSENCES
10
20
5
15
SKILL UPS TO MAX
12
SOURCES
Stats
Base Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
101 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 4545 | 374 | 303 |
35 | 5 | 6180 | 509 | 412 |
40 | 6 | 8400 | 692 | 560 |
Awakened Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
102 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 4905 | 422 | 321 |
35 | 5 | 6660 | 573 | 436 |
40 | 6 | 9060 | 780 | 593 |