Water Dice MagicianReno



Reno Skills

Leader Skill

Roll Dice
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dice Trick
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Dice Madness
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
AWAKEN
Awaken Bonus
Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24%
Essences to Awaken
HOW TO GET / DEVILMONS
Devilmon Cost
12
How to Get
User Ratings
Let us know what you think about Water Dice Magician Reno.
Reno Runes
Here are our rune recommendations for Reno. Click on each rune for more information.
If you are new to Summoners War, click here: Summoners War Rune Guide.
Early Runes
Fatal / Blade(Spd/Crit D%/Atk%)






Late Runes
Violent / Blade(Atk%/Crit D%/Atk%)






Stats
Stat Priority : Crit D%, Crit R%, Atk%
Base Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
101 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | Min: 2670Max: 4545 | Min: 220Max: 374 | Min: 178Max: 303 |
35 | 5 | Min: 3630Max: 6180 | Min: 299Max: 509 | Min: 242Max: 412 |
40 | 6 | Min: 4935Max: 8400 | Min: 407Max: 692 | Min: 329Max: 560 |
Awakened Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
102 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | Min: 2880Max: 4905 | Min: 248Max: 422 | Min: 189Max: 321 |
35 | 5 | Min: 3915Max: 6660 | Min: 337Max: 573 | Min: 257Max: 436 |
40 | 6 | Min: 5325Max: 9060 | Min: 459Max: 780 | Min: 349Max: 593 |