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Magical Archer

Magical Archer consists of 4 natural 3 star monsters and 2 natural 4 star monsters.

 
 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7410

ATK 692

DEF 461

Awakened Stats

SPD 105

HP 9060

ATK 790

DEF 417

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Wedge Arrow
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turns).
Multiplier: 3.2*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Hell Flame Arrow
Attacks all enemies 2 times each with burning arrows and inflicts Continuous Damage for 3 turns with a 65% chance on each attack. (Reusable in 6 turns).
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7905

ATK 703

DEF 417

Awakened Stats

SPD 105

HP 8235

ATK 823

DEF 439

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Wedge Arrow
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance. (Reusable in 4 turns).
Multiplier: 3.2*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Arrow of Water
Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects. (Reusable in 5 turns)
Multiplier: 3.2*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 6585

ATK 725

DEF 483

Awakened Stats

SPD 105

HP 7575

ATK 845

DEF 461

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier: {ATK}*({SPD} + 100)/35
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +10%
Cooltime Turn -1

Keenness (Passive)
Increases Critical Hit chances by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 8400

ATK 659

DEF 428

Awakened Stats

SPD 105

HP 8895

ATK 747

DEF 472

Awakened
Leader Skill
Increases the Critical Damage of ally monsters by 25%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage + 5%
Damage + 5%
Damage + 5%
Damage + 5%
Damage + 10%

Light Wedged Arrow
Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%. (Reusable in 4 turns)
Multiplier: 3.2*{ATK}
  Show Skill Ups

Damage + 5%
Damage + 10%
Damage + 10%
Cooltime Turn -1

Critical Arrow
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier: 8.0*{ATK}
  Show Skill Ups

Harmful Effect Rate + 10%
Damage + 10%
Harmful Effect Rate + 10%
Damage + 10%
Harmful Effect Rate + 20%
Cooltime Turn -1

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 8895

ATK 714

DEF 505

Awakened Stats

SPD 105

HP 10380

ATK 878

DEF 406

Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier: {ATK}*({SPD} + 100)/35
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +10%
Cooltime Turn -1

Critical Arrow
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier: 8.0*{ATK}
  Show Skill Ups

Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +20%
Cooltime Turn -1

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7575

ATK 856

DEF 450

Awakened Stats

SPD 120

HP 9060

ATK 922

DEF 450

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Wedge Arrow
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier: 3.2*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Shadow Arrow
Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 20% for each beneficial effect granted on yourself. (Reusable in 4 turns).
Multiplier: 1.9*{ATK} x2
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1