Increases the Attack Power of ally monsters with Fire attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Attacks all enemies 2 times each with burning arrows and inflicts Continuous Damage for 3 turns with a 65% chance on each attack. (Reusable in 6 turns).
Increases the Attack Power of ally monsters with Water attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects. (Reusable in 5 turns)
Increases the Attack Power of ally monsters with Wind attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Increases the Critical Damage of ally monsters by 25%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%. (Reusable in 4 turns)
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Increases the Attack Power of ally monsters with Light attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Increases the Attack Power of ally monsters with Dark attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 20% for each beneficial effect granted on yourself. (Reusable in 4 turns).