Magical Archer

Magical Archer consists of 4 natural 3 star monsters and 2 natural 4 star monsters.

 
 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7410

ATK 692

DEF 461

Awakened Stats

SPD 105

HP 9060

ATK 790

DEF 417

Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Wedge Arrow
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier: 290%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hell Flame Arrow
Attacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turns)
Multiplier: 200% x2
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Despair / Revenge(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7905

ATK 703

DEF 417

Awakened Stats

SPD 105

HP 8235

ATK 823

DEF 439

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Wedge Arrow
Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier: 290%
  Show Skill Ups

50% chance. (Reusable in 4 turns)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Arrow of Water
Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
Multiplier: (200%+200%) x3
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Despair / Revenge(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 6585

ATK 725

DEF 483

Awakened Stats

SPD 105

HP 7575

ATK 845

DEF 461

Awakened
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier: (Spd+100)/0.4)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Keenness (Passive)
Increases Critical Hit chances by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Violent / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 9390

ATK 725

DEF 296

Awakened Stats

SPD 105

HP 8895

ATK 747

DEF 472

Leader Skill
Increases the Critical Damage of ally monsters by 25%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 5%
Lv.5 Damage + 5%
Lv.6 Damage + 10%

Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%. (Reusable in 4 turns)
Multiplier: 260%
  Show Skill Ups

Lv.2 Damage + 5%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1

Critical Arrow
Attacks the enemy with a powerful magic arrow. This attack has a 60% chance to stun the enemy and decrease the target's Defense for 2 turns with each attack. (Reusable in 5 turns)
Multiplier: 750%
  Show Skill Ups

Lv.2 Harmful Effect Rate + 10%
Lv.3 Damage + 10%
Lv.4 Harmful Effect Rate + 10%
Lv.5 Damage + 10%
Lv.6 Harmful Effect Rate + 20%
Lv.7 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Violent / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 8895

ATK 714

DEF 505

Awakened Stats

SPD 105

HP 10380

ATK 878

DEF 406

Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier: (Spd+100)/0.4)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Critical Arrow
Attacks the enemy with a powerful magic arrow. This attack has a 60% chance to stun the enemy and decrease the target's Defense for 2 turns with each attack. (Reusable in 5 turns)
Multiplier: 750%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%
Lv.7 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Violent / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 104

HP 7575

ATK 856

DEF 450

Awakened Stats

SPD 120

HP 9060

ATK 922

DEF 450

Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 35%.
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier: 370%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Wedge Arrow
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier: 290%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Shadow Arrow
Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Early Runes

Fatal / Blade(Atk%/Atk%/Atk%)

Atk%
Atk%
Atk%

Late Runes

Violent / Revenge(Atk%/Crit D%/Atk%)

Atk%
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Magical Archer has it's own detailed review page that you can view by tapping on 'View Full Review'.

Array ( [0] => Array ( [type] => cpt [text] => Don't know who to 6 star next? [destination] => https://summonerswarskyarena.info/get-expert-advice-top-players/ [button_color] => #cb0a0b [button_text] => Get Help [post_ids] => [custom_post_types] => Array ( [0] => Array ( [post_type] => monster ) [1] => Array ( [post_type] => monster-group ) ) [click_identifier] => 6 Star Popup V1 [image] => https://summonerswarskyarena.info/wp-content/uploads/2017/04/popup-1.png ) )