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Mummy Review – Fire / Water / Wind / Light / Dark

Mummy Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Sonora” img=”11114″]

3★ Fire Mummy => Sonora
Mummy Fire Sonora Fire How to get: Unknown scrolls, fire scrolls, mystical scrolls and social summons Awakened Bonus: Acquire [Burning Body (Passive)] https://www.youtube.com/watch?v=s8sKJpu0HtI Leader Skill: Increases the Resistance of ally monsters with Fire attribute by 38%. Skill 1: Touch of Corruption(40%+5.5% hp)x2: Attacks the enemy twice and deals damage accordingly to your MAX HP, and also deals Continuous Damage for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Smother: Attacks all enemies and disturbs their HP recovery for 2 turns with a 75% chance. The damage of this attack increases accordingly to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Burning Body (Passive): Receives 30% more damage but returns 30% of the incoming damage back to the attacker. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 396, 538 Def, 436, 593 Spd, 97, 97 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Damage scales with your max hp, Takes 30% more damage Easy to rune by going full hp%, Slow AoE disturb hp recovery, Reflects 30% damage back to enemy, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3”] [/nextpage][nextpage title=”Nubia” img=”11113″]
3★ Water Mummy => Nubia
Mummy Water Nubia Water How to get: Unknown scrolls, water scrolls, mystical scrolls and social summons Awakened Bonus: Leader skill: Increases resistances of ally water monsters by 38% https://www.youtube.com/watch?v=bZLL-X-17fw Leader skill: Increases resistances of ally water monsters by 38%. Skill 1: Touch of Corruption(40%+5.5% hp)x2: Attacks the enemy twice and deals damage accordingly to your MAX HP, and also deals Continuous Damage for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Smother(70%+13% hp): Attacks all enemies and disturbs their HP recovery for 2 turns with a 75% chance. The damage of this attack increases accordingly to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Frozen Body (Passive): Every attack has a 35% chance to Freeze the enemy for 1 turn. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 363, 494 Def, 444, 604 Spd, 97, 97 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE disturb hp recovery, Slow 25% freeze per attack, Damage scales with hp, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3.5”] [/nextpage][nextpage title=”Namib” img=”11112″]
3★ Wind Mummy => Namib
Mummy Wind Namib Wind How to get: Unknown scrolls, wind scrolls, mystical scrolls and social summons Awakened Bonus: Acquire [Poisoned Body (Passive)] https://www.youtube.com/watch?v=xmOA4mt5giM Leader Skill: Increases the Resistance of ally monsters with Wind attribute by 38%. Skill 1: Touch of Corruption(40%+5.5% hp)x2: Attacks the enemy twice and deals damage accordingly to your MAX HP, and also deals Continuous Damage for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Body Roll: Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your current HP to the enemy as damage. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Poisoned Body (Passive): Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 404, 549 Def, 420, 571 Spd, 97, 97 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Immune to continuous damage, Slow Great against Giants and Dragons, 2nd skill takes 10% of your hp Damage scales with hp, No AoE attacks 2nd skill works well against the Light Guardian due to fixed damage, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:4”] [/nextpage][nextpage title=”Sahara” img=”11111″]
3★ Light Mummy => Sahara
Mummy Light Sahara Light How to get: Light and Darkness Scroll Awakened Bonus: Acquire [Soul Division] https://www.youtube.com/watch?v=IAx76aqohng Leader Skill: Increases the Resistance of ally monsters with Light attribute by 38%. Skill 1: Touch of Corruption(40%+5.5% hp)x2: Attacks the enemy twice and deals damage accordingly to your MAX HP, and also deals Continuous Damage for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Body Roll: Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your current HP to the enemy as damage. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Soul Division: Revives an ally target with extremely low HP, and evens the HP of the revived ally and yourself. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 347, 472 Def, 452, 615 Spd, 97, 97 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons 2nd skill works well against the Light Guardian due to fixed damage, Slow Damage scales with hp, No AoE attacks Can revive an ally and even hp(Poor man’s Briand), 2nd skill takes 10% of your hp[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:4”] [/nextpage][nextpage title=”Karakum” img=”11110″]
3★ Dark Mummy => Karakum
Mummy Dark Karakum Dark How to get: Light and Darkness Scroll Awakened Bonus: Leader skill: Increases the Resistance of ally monsters with Dark attribute by 38%. https://www.youtube.com/watch?v=hIybplTN2iU Leader skill: Increases the Resistance of ally monsters with Dark attribute by 38%. Skill 1: Touch of Corruption(40%+5.5% hp)x2: Attacks the enemy twice and deals damage accordingly to your MAX HP, and also deals Continuous Damage for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Smother(70%+13% hp): Attacks all enemies and disturbs their HP recovery for 2 turns with a 75% chance. The damage of this attack increases accordingly to your MAX HP. (Reusable in 4 turns)
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +15%
  • Lv.6 Cooltime Turn -1
Skill 3: Cursed Body (Passive): At the cost of 5% of your current HP, your attacks will deal additional damage based on how much HP you’ve lost. This effect will only activate on this Monsters turn. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 420, 571 Def, 404, 549 Spd, 97, 97 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE disturb hp recovery, Slow Damage scales with hp, You lose 5% hp every turn Bonus damage dealt when enemy loses health, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3”] [/nextpage]
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