Occult Girl Review – Fire / Water / Wind / Light / Dark
[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Rica” img=”11114″]
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 605, 823 Def, 468, 637 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Little girl annihilates wind dungeons, Squishy Stuns and can decrease attack speed, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:5”] Player Notes by ph34rb0t Rica When discussing Rica, I think we should talk about her absurd passive on Ability 1, the absurd leader skill, and the absurd aoe damage she does. Also, awakening ads 25% accuracy to incredibly high bases. Ability 1 does a ton of damage single target, and if the sleep activates (25% base from ability) she gets a second turn. Ability 2 does a ton of aoe damage, and stuns with a 60% chance. Ability 3 hits all enemies three times, each hit having a 40% chance to slow for 2 turns. Also, if they are sub 30% hp, it is a guaranteed crit. Leader skill – Crit rate of all fire allies increased by 38%. If anything, her being runed Rage Focus/Blade, or Violent Focus/blade with %atk/%atk/%atk will give you the most throughput, she is THAT deadly without runes. You only need to reach 50% acc to give her 100% on all the skills. (3×90% is a guarantee for skill 3, I’ve never had it fail against non resist stackers). That is a built in double/triple/quadra/etc… on her ability 1. Given the base 15% resist, you’ll fail eventually, but man it feels good to chain sleep a monster into oblivion. The fact that she has a base crit rate of 50% given her leader skill is also absurd, you can get another 50% from substats and can afford to get that extra 63% atk on rune 4. [/nextpage][nextpage title=”Anavel” img=”11113″]- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 565, 769 Def, 484, 659 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good sustain and removes harmful effects, Squishy Defense debuff, Kawaii~, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Energy (Atk%/Atk%/Hp%), Violent/Revenge (Atk%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4.5″] [/nextpage][nextpage title=”Charlotte” img=”11112″]- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 622, 845 Def, 444, 604 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Glancing debuff, Squishy Stuns well, Kawaii~~, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:5”] Player notes by steevenwang Great CCer and debuffer, her 1st skill put enemy to sleep, 2nd one stuns and 3rd one decreases ATB + put glancing debuff. Plus, she really has amazing base ATK at 6* (800+). Runes: Despair + Energy (more HP is always good) or Despair + Blade. I don’t recommend Focus though since awakening her gives your 15% Acc and with a 6* Acc rune + some subs you should hit the cap easily. Side note: I really want to trade one of my Win(d) OG with Anavel :/ And stupid censor makes me unable to tape Charlotte properly in game…- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 8715, 11850 Atk, 509, 692 Def, 484, 659 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Good support, No sustain Kawaii~,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Energy (Atk%/Atk%/Hp%), Violent/Revenge (Atk%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:4” “Guild War Offense:4” “Guild War Defense:4” “ToA:4.5″] [/nextpage][nextpage title=”Nicki” img=”11110″]- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Cooltime Turn -1