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Oracle Review – Fire / Water / Wind / Light / Dark

Oracle Review – Fire / Water / Wind / Light / Dark

Reddit DMD thread.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Juno” img=”11114″]
5★ Fire Oracle => Juno
Oracle Fire Juno Awakened Fire How to get: Mystical scroll and fire scroll Awakened Bonus: Increases Accuracy by 25% Leader Skill: Increases the Critical Rate of ally monsters by 24%. Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Loss of Cause and Effect (passive): Removes the harmful effects on you if you have more than 2 harmful effects, also recovering your HP by 15% and recover your allies hp by 10% for each harmful effect removed. [easytable]Stat, 5★, 6★ Hp, 8355, 11370 Atk, 517, 703 Def, 500, 681 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Counters heavy debuffers, More of an end game situational monster Counters teams with many beneficial effects, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Crit R%/Acc%), Despair/Revenge (Spd/Crit R%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Praha” img=”11113″]
5★ Water Oracle => Praha
Oracle Water Praha Water How to get: Mystical scroll, water scroll Awakened Bonus: Increases Accuracy by 25%. Leader Skill: Increases the Resistance of ally monsters by 41%. Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Daydream: Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. (Reusable in 6 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 8115, 11040 Atk, 509, 692 Def, 525, 714 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy,25%, 25%[/easytable] [easytable]Pros, Cons Excellent healer and debuff, Lacks damage if you go tanky Counters beneficial effect casters, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Energy (Atk%/Atk%/Hp%), Despair/Nemesis (Spd/Crit R%/Acc%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:4.5”] Player notes by hihelloasl
  • Able to solo Faimon 1 Hell with fairly cheap runes(need skills leveled).
  • Counters Chloe in arena with dispel. Puts a dot per dispelled effect.
  • 41% Resistance leader.
  • Awakening gives 25% accuracy which helps with runing.
  • 714 Def at lv40 which makes it pretty beefy all arounder.
[/nextpage][nextpage title=”Seara” img=”11112″]
5★ Wind Oracle => Seara
Oracle Wind Seara Wind How to get: Mystical scroll, wind scroll Awakened Bonus: Increases Accuracy by 25% Leader Skill: Increases the Attack Speed of ally monsters by 24%. Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Fate of Destruction: Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Promised Time: Attacks all enemies and detonates all bomb effects on them, instantly dealing the bomb damage to the targets. (Reusable in 7 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 589, 801 Def, 452, 615 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Works well with bombers, Gets countered hard by immunity Excellent speed leader, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Focus (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4.5″] [/nextpage][nextpage title=”Laima” img=”11111″]
5★ Light Oracle => Laima
Oracle Light Laima Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Accuracy by 25%. Leader Skill: Increases the Accuracy of ally monsters by 41%. Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Start and End: Removes the harmful effect on all allies, makes them invincible for 1 turn and recovers their HP 15% each for 3 turns. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 8835, 12015 Atk, 525, 714 Def, 460, 626 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Anti debuff and healer, Your enemies can still land debuffs after her using the 3rd skill Removes buffs, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Hp%/Crit R%/Hp%), Despair/Revenge (Spd/Crit R%/Acc%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4.5″] [/nextpage][nextpage title=”Giana” img=”11110″]
5★ Dark Oracle => Giana
Oracle Dark Giana Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increases Accuracy by 25% Leader Skill: Increases the Attack Power of ally monsters by 33%. Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Skill 2: Fate of Destruction: Inflicts Continuous Damage for 3 turns to the target enemy and sets up a bomb to blow up after 2 turns.(Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Critical Error: Attacks all enemies, removing all beneficial effects and stunning the enemies whose beneficial effect has been removed for 1 turn. (Reusable in 6 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7755, 10545 Atk, 581, 790 Def, 476, 648 Spd, 100, 100 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 25%, 25%[/easytable] [easytable]Pros, Cons Direct counter to any beneficial casters, Scales very well with attack power, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Focus (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit R%/Acc%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5”] [/nextpage]
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