Reddit DMD thread.
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How to get: Mystical scroll and fire scroll
Awakened Bonus: Increases Accuracy by 25%
Leader Skill: Increases the Critical Rate of ally monsters by 24%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Loss of Cause and Effect (passive): Removes the harmful effects on you if you have more than 2 harmful effects, also recovering your HP by 15% and recover your allies hp by 10% for each harmful effect removed.
[easytable]Stat, 5★, 6★
Hp, 8355, 11370
Atk, 517, 703
Def, 500, 681
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Counters heavy debuffers, More of an end game situational monster
Counters teams with many beneficial effects, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Energy (Spd/Crit R%/Acc%), Despair/Revenge (Spd/Crit R%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4″]
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How to get: Mystical scroll, water scroll
Awakened Bonus: Increases Accuracy by 25%.
Leader Skill: Increases the Resistance of ally monsters by 41%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Daydream: Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. (Reusable in 6 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 8115, 11040
Atk, 509, 692
Def, 525, 714
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy,25%, 25%[/easytable]
[easytable]Pros, Cons
Excellent healer and debuff, Lacks damage if you go tanky
Counters beneficial effect casters, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Energy (Atk%/Atk%/Hp%), Despair/Nemesis (Spd/Crit R%/Acc%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:4.5”]
Player notes by hihelloasl
- Able to solo Faimon 1 Hell with fairly cheap runes(need skills leveled).
- Counters Chloe in arena with dispel. Puts a dot per dispelled effect.
- 41% Resistance leader.
- Awakening gives 25% accuracy which helps with runing.
- 714 Def at lv40 which makes it pretty beefy all arounder.
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How to get: Mystical scroll, wind scroll
Awakened Bonus: Increases Accuracy by 25%
Leader Skill: Increases the Attack Speed of ally monsters by 24%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Fate of Destruction: Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Promised Time: Attacks all enemies and detonates all bomb effects on them, instantly dealing the bomb damage to the targets. (Reusable in 7 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 7995, 10875
Atk, 589, 801
Def, 452, 615
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Works well with bombers, Gets countered hard by immunity
Excellent speed leader, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Focus (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4.5″]
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How to get: Light and Darkness Scroll
Awakened Bonus: Increase ability: Increases Accuracy by 25%.
Leader Skill: Increases the Accuracy of ally monsters by 41%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Start and End: Removes the harmful effect on all allies, makes them invincible for 1 turn and recovers their HP 15% each for 3 turns. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 8835, 12015
Atk, 525, 714
Def, 460, 626
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Anti debuff and healer, Your enemies can still land debuffs after her using the 3rd skill
Removes buffs, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Focus (Hp%/Crit R%/Hp%), Despair/Revenge (Spd/Crit R%/Acc%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4.5″]
[/nextpage][nextpage title=”Giana” img=”11110″]
How to get: Scroll of Light and Darkness
Awakened Bonus: Increase ability: Increases Accuracy by 25%
Leader Skill: Increases the Attack Power of ally monsters by 33%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Skill 2: Fate of Destruction: Inflicts Continuous Damage for 3 turns to the target enemy and sets up a bomb to blow up after 2 turns.(Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Critical Error: Attacks all enemies, removing all beneficial effects and stunning the enemies whose beneficial effect has been removed for 1 turn. (Reusable in 6 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★
Hp, 7755, 10545
Atk, 581, 790
Def, 476, 648
Spd, 100, 100
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 25%, 25%[/easytable]
[easytable]Pros, Cons
Direct counter to any beneficial casters,
Scales very well with attack power, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Focus (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit R%/Acc%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:5” “Arena Defense:4.5” “Guild War Offense:5” “Guild War Defense:4.5” “ToA:4.5”]
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