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Penguin Knight Review – Fire / Water / Wind / Light / Dark

Penguin Knight Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Naki” img=”11114″]
3★ Fire Penguin Knight => Naki
Penguin Knight Fire Naki Fire How to get: Unknown Scrolls and Mystical Scrolls Awakened Bonus: Acquire [Request Battle] https://www.youtube.com/watch?v=yTgWbgYOxyI Leader Skill: Increases the HP of ally monsters with Fire attribute by 30%. Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Start Battle: Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Request Battle: Provokes the enemy for 2 turns with a 75% chance. Becomes invincible for 1 turn. (Reusuable in 5 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Harmful Effect Rate +15%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 412, 560 Def, 347, 472 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target crowd control, No AoE skills Provokes and gains invincibility, Lacks damage[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Revenge x3 (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3”] [/nextpage][nextpage title=”Toma” img=”11113″]
3★ Water Penguin Knight => Toma
Penguin Knight Water Toma Water How to get: Unknown Scrolls and Mystical Scrolls Awakened Bonus: Acquire [Crush Iceberg] https://www.youtube.com/watch?v=mEWEycvBQZE Leader Skill: Increases the HP of ally monsters with Water attribute by 30%. Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Start Battle: Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Crush Iceberg: Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy’s defense is weakened. (Reusuable in 4 turn(s))
  • v.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 6540, 8895 Atk, 517, 703 Def, 379, 516 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target stun, Squishy Decent damage, Requires a defense debuff teammate to be effective , No AoE skills[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit D%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5”] [/nextpage][nextpage title=”Mav” img=”11112″]
3★ Wind Penguin Knight => Mav
Penguin Knight Wind Mav Wind How to get: Unknown Scrolls and Mystical Scrolls Awakened Bonus: Acquire [Wings of Wind] https://www.youtube.com/watch?v=cakGf3EVQEg Leader Skill: Increases the HP of ally monsters with Wind attribute by 30%. Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Declare War: Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Recovery + 10%
  • Lv.4 Recovery + 10%
  • Lv.5 Harmful Effect Rate +15%
Skill 3: Wings of Wind: Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 468, 637 Def, 363, 494 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target stun and has sustain, Squishy Aoe Cleanse,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Dona” img=”11111″]
3★ Light Penguin Knight => Dona
Penguin Knight Light Dona Light https://www.youtube.com/watch?v=9N21lxSKr-w Leader Skill: Increases the HP of ally monsters with Light attribute by 30%. Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Start Battle: Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Ready to Attack: Removes one of your harmful effects of all allies and increases the attack gauge by at least 15%. The attack gauge is increased additionally by 5% for each removed harmful effect. (Reusuable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7140, 9720 Atk, 452, 615 Def, 404, 549 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target utility with stun, Lacks damage AoE cleanser, AoE Attack gauge increase,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:3.5”] [/nextpage][nextpage title=”Kuna” img=”11110″]
3★ Dark Penguin Knight => Kuna
Penguin Knight Dark Kuna Dark How to get: Light and Darkness Scroll Awakened Bonus: Acquire [Undefeated Warrior] https://www.youtube.com/watch?v=-ds53km42eQ Leader Skill: Increases the HP of ally monsters with Dark attribute by 30%. Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Skill 2: Declare War: Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusuable in 3 turn(s))
  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Recovery + 10%
  • Lv.4 Recovery + 10%
  • Lv.5 Harmful Effect Rate +15%
Skill 3: Undefeated Warrior: Jumps into enemy territory to attack an enemy. You sequentially attack all enemies and decrease their Defense for 2 turns. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
[easytable]Stat, 5★, 6★ Hp, 7380, 10050 Atk, 460, 626 Def, 379, 516 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target stun and sustain, Lacks damage if built tanky AoE defense debuff, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Despair/Revenge (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:3.5”] [/nextpage]
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