Raki [Fire Hell Lady] – Anti Reviver???
Note: This is written by our beloved expert, Dark Quacker. He has completed Rift Raids R5, Cleared ToA 100 and is G3 in guild wars! Natural Star Grade: 5★  Awakening Bonus: 15% Crit Rate Offers: Dots, AOE Armor Break, Large Nuke that Prevents Revive Useful for: Essence Dungeons, Mid Game Arena Offence, Farming, Late Game Guild War Offense [easytable]Pros, Cons Perna be gone – never fear the fire bird!,  Primarily a Single Target Nuker AoE Defense Break, Largest source of damage is on a 4 turn Cooldown Damage over time, [/easytable]
Overview
Raki is quite well known as the anti-Perna monster. Equipped with an anti revive skill, she is the perfect candidate to foil enemy revive teams! She also does good damage as well with the right runes.Rune Explanations
Early Game: Fatal/Blade (Attack%/ Crit Rate%/ Attack%) Key Substats: Crit Rate%, Speed Fatal is easiest rune set to acquire for early game players, since GB10 is the clear starting point of PvE content. As such, Fatal is the ideal early game offensive main set for Raki. Blade is the offensive offset of choice since it also drops from GB10 while also increasing Crit Rate%. Five Star Fatal or Blade runes are also given to you after clearing Chiruka Remains Normal in the scenario map, all of which are good to give Damage Dealers like Raki. Attack% is the rune of choice for Slots 2 and 6 since it gives the greatest increase in total attack. Crit Rate is ideal for Early Game since Raki can easily farm Tamor 3 Hell. Higher Crit Rate% (ideally 100%) helps to maintain the consistency of runs instead of sometimes failing due to her not doing enough damage. Utility Build: Despair/Blade or Focus (Speed/ Attack%/ Attack%) Key Substats: Hp%, Speed (NOTE: Not advisable unless Despair set if the only set that has 6* runes or if you have 2 Raki’s to build) At max skill ups, Raki’s skill 2 has a 2 turn cool down, meaning you only need to wait 1 turn before using it again. This gives her the 2nd most reliable AOE skill (only behind Magic Knights) paving the way for Despair to have value. If you are in dire need of both an AOE armor break, AOE stun, and decent damage, Raki fits this role. Speed is ideal on slot 2 such that you move first and apply Defense Break on enemy units, allowing units that move after Raki to deal additional damage. Attack% is ideal in slots 4 and 6 increase Raki’s damage output without straining the rune requirements for high Crit Rate%/Crit Damage%. Hp is also an option in slots 4 and/or 6 if you find yourself engaging in longer fights. [caption id="attachment_11667" align="aligncenter" width="947"] Raki Fan Art by carmenomo : http://www.deviantart.com/art/Raki-562258907[/caption] Mid Game: Rage/Blade (Attack%/ Crit Damage/ Attack%) Key Substats: Crit Rate%, Speed Rage is the ideal main set due benefit in balancing bonus Attack% and Crit Damage%. Attacks generally do the most damage when the Mon has equal amount of bonus Attack% and bonus Crit Damage%. With Fatal set, an Attack%/ Crit Damage%/ Attack% build will result in a total of 161% bonus Attack% and only 80% bonus Crit Damage%. With the Rage set, the totals are 126% and 120% respectively, a difference of 6% rather than 81% from before. Blade is the ideal rune set to more easily achieve the 100% Crit rate needed to reliably kill units (i.e. Perna). From experience, an Attack%/ Crit Damage%/ Attack% with 30-50% extra Attack% (in subs) and 15-45% extra Crit Damage% (in subs) is able to oneshot an average Attack%/ Crit Damage%/ Hp% Perna from full health with either Defense Break or Attack Buff. For non Perna situations, these 2/4/6 runes will maximize damage output. Late Game: Violent/Will (Speed/ Crit Damage/ Attack%) Key Substats: Attack%, Crit Rate%, Speed, some Accuracy% Violent is the ideal main set in order to capitalize on her built in defense break. Rage is arguably better in order to maximize the damage output of her Skill 3, but during the other 3 turns where Soul Crush is on cooldown, violent grants the most potential damage while also helping to reduce the cooldown of Skill 3. Will is the ideal offset such that it is impossible for enemy Defense Breakers to successfully land the debuff unless another Mon removes it. Not being Defense Broken reduces the chance that enemy Damage Dealers will hit Raki as their AI will not auto target her. Speed is idea for Slot 2 allowing Raki to be faster and more easily match your team during a long fight. Crit Damage% and Attack% are ideal for Slots 4 and 6 respectively as it most evenly balances bonus Crit Damage% and Attack%.Raki Usage
She can be used as a AOE defence breaker if you have no other options, but is generally used as a Damage Dealer. Her main calling, in PvP is to eliminate enemy Pernas ASAP, making it easier for your team to win. Raki is also an above average EXP farmer as her skill 2 is equivalent to Teshar’s skill 3 if it kills everything in a single move. If not, then Raki is still a very consistent AOE damage unit.Team Combos
Arena Offense: Raki(L), Armor Breaker, Any Defensive Unit, Veromos Alternative Lineup for Arena Offense: Raki(L), Galleon, AOE Damage Dealer, Stripper Guild War: Team 1 [Bernard(L), Bella, Raki], Team 2: [Veromos(L), Raki, Chasun] PvE: Raki, Fodder 1, Fodder 2, Fodder 3Stats and Skills
Leader Skill: Increases the Attack Power of ally monsters in the Arena by 44%. Skill 1: Wound: Attack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime turn -1
- Lv.6 Cooltime turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime turn -1