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Valkyrja Review – Fire / Water / Wind / Light / Dark

Valkyrja Review – Fire / Water / Wind / Light / Dark

DMD Reddit post for her.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Vanessa” img=”11114″]
5★ Fire Valkyrja=> Vanessa
Valkyrja Vanessa Awakened Fire How to get: Mystical scroll, fire scroll Awakened Bonus: Increases Resistance by 25%. Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%. Skill 1: Sword of Promise: Attacks with a sword. [Seal of Fire] is automatically activated if the enemy dies.
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
Skill 2: Seal of Fire: Attacks an enemy, dealing damage proportionate to the enemy’s MAX HP, and decreases its Defense for 2 turns. (Reusable in 4 turn(s))
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn – 1
Skill 3: Warrior’s Return: Revives a dead ally with 30% of HP, which recovers by 15% per turn for the next 2 turns. (Reusable in 8 turn(s))
  • Lv.2 Cooltime – 1
  • Lv.3 Cooltime – 1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 517, 703 Def, 525, 714 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent support, 3rd skill loses out to the revive of Archangels Defense debuff, Can be squishy with no hp runes Excellent arena speed leader,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:4”] Player notes by Helfeather One of the best leader abilities out there for Arena.. However, I feel that her skills and stats suffer from skillset dissonance. Her stats are really balanced, but her 1st and 2nd skills cater towards a more damage-oriented build.. But you can’t build her pure damage because her attack stat isn’t THAT good and since she is a unit with resurrect, she is often targeted first.. And if she’s targeted first, you want as much HP/Res as you can get on her! So begins an endless cycle. I think it all depends what your team needs, but I think if I could get any kind of rune I want, I’d build her pure tank with tons of HP and Res. [/nextpage][nextpage title=”Camilla” img=”11113″]
5★ Water Valkyrja=> Camilla
Valkyrja Water   Camilla Water How to get: Mystical scroll, water scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 33%. Skill 1: Sword of Promise: Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies.
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
Skill 2: Seal of Water: Attacks an enemy, dealing damage proportionate to the enemy’s MAX HP, and decreases its Attack Speed for 2 turns. (Reusable in 4 turn(s))
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn – 1
Skill 3: First Aid (Passive): Decreases the inflicted damage by half when you’re attacked with a critical hit and removes all harmful effects. Additionally, it recovers 10% HP each turn. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8835, 12015 Atk, 525, 714 Def, 460, 626 Spd, 101, 101 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky and can recover, No AoE[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:5” “Guild War Offense:4.5” “Guild War Defense:5” “ToA:4.5”] Player notes by ofuro28 Water Valkyrja / Camilla I’m a lucky guy because she choose me to own her :3 You can use two builds for camilla:
  • atk mode violent + blade with violent/blade (atk%/critD%/atk%). Because she receive additional crit% when awakened, it’s easy to stack at least 45% of crit rate, hence going for critD% is maximizing her potential. with this rune configuration, I can solo faimon 1 hell with 95% success rate (only die if she got armor debuff more than 3 turns). she can easily hit 8k+ minimum with 1st skill using this rune configuration
  • tank mode with violent+energy with all HP%. This config will maximize her 3rd skill potential. She can reach at least 40k+ HP. So let’s say she only got 5k HP left, with her 3rd skill she heal 7k HP every turn :D.
PvP on arena, if you already got speedster chloe+2 DD, her leader skill is really nice, because 33% crit rate is huge :D. also, tank mode Camilla is really hard to take down, while still giving decent damage (2k+ at least with 1st skill using tank mode). On AD, you really need to burst her down without going crit (hence reducing the damage by half). A well-runed Camilla is really annoying to face on arena. I’d say she’s top 5 nat 5* monster on arena PvE against tanky boss, her 2nd skill deal lots of damage. for example, she hit 120k+ damage against water boss. Also, she is very tanky and can be self-sustain (even using atk mode). But her utility on most of the dungeon is not that high, because her damage is not that high. With tank mode and proper rune, she can solo Giant B9 boss. also she can solo faimon 1 hell (as mention above) quite fast (less than 1 min). Not that many monster that can solo faimon 1 hell less than 1 min. [/nextpage][nextpage title=”Katarina” img=”11112″]
5★ Wind Valkyrja=> Katarina
Valkyrja Wind Katarina Wind How to get: Mystical scroll, wind scroll, fusion hexagram Awakened Bonus: Increases Attack Speed by 15. Skill 1: Sword of Promise: Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
Skill 2: Soul Reaper: Attacks an enemy and recovers HP by 30% of the inflicted damage. Gain immunity for 1 turn when the enemy is killed.(Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Sword of Discharge: Attacks randomly. The enemy’s Defense is ignored when used in invincible state. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 589, 801 Def, 436, 593 Spd, 116, 116 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage and ignores defense, Attacks randomly(can also attack dead units as well) Gains invincibility, Can be squishy Hard hitter when invincible, Needs monsters like Neal or Chloe to do more damage[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Endure (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4”] Player Notes by lynder Katarina Everyone’s favorite girl. Unfortunately, don’t bother with her unless you have chole. Her first and second skill hits relatively hard, but if you can’t get invincibility for her 3rd skill, she’s very bad. It won’t bet on her setting up invincibility on her own, and neal’s a waste of space to set her up compared to chole. Arena – A chole + kat combo will leave your enemy team half dead on AO. Don’t use her on AD as they seldom execute the combo Dungeon/toa- She is very good situations when you can force focus her 3rd skill (e.g. by taking out all of the boss’s stage minions, leaving only the boss). She’ll deal with any TOA boss easily Conclusion – Top tier attacker if she has invincibility. However, use only with chole, nobody else. Don’t put her on AD. Lushen is probably her only competitor for her team slot, and many prefer lushen due to the ease of setting up, and you can play megan for an attack boost instead of chole Also, i got a Water Beast Monk today (while summoning in hope of hell girl). His online reviews were quite bad, but I’ll test him out sometime soon to see what kind of team needs to be build around him. I’m guessing one glass cannon and a good % healer. Anyone here got any idea of him? You can always find me on 8088 to see my mons. I’m usually sitting on conq 3, so i can say with experience that a bulky fire team can do well in arena (and defeat all those tyron teams) [/nextpage][nextpage title=”Akroma” img=”11111″]
5★ Light Valkyrja => Akroma
Valkyrja Light Akroma Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Attack Speed by 15. Leader Skill: Increases the HP of ally monsters in the Arena by 44%. Skill 1: Sword of Promise: Attacks with a sword. [Seal of Light] is automatically activated if the enemy dies.
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
Skill 2: Seal of Light: Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. The damage is proportionate to the enemy’s Max HP.(Reusable in 4 turn(s))
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn – 1
Skill 3: God’s Shield (Passive): Gains immunity against all harmful effects with the power of the sacred shield. This also decreases the chance of receiving a critical hit by 15%.[Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 500, 681 Def, 549, 747 Spd, 116, 116 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Immune to harmful effects, Average base attack power Good utility, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Spd/Atk%/Hp%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:4.5” “Guild War Offense:4” “Guild War Defense:4.5” “ToA:4″] [/nextpage][nextpage title=”Trinity” img=”11110″]
5★ Dark Valkyrja=> Trinity
Valkyrja Dark Trinity Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increase Resistance by 25%. Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 33%. Skill 1: Sword of Promise: Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
Skill 2: Soul Reaper: Attacks an enemy and recovers HP by 30% of the inflicted damage. Gain immunity for 1 turn when the enemy is killed.(Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Skill 3: Ragnarok: The final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage. (Resuable in 6 turn(s)).
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 9075, 12345 Atk, 484, 659 Def, 484, 659 Spd, 101, 101 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Averaege attack power Excellent arena speed leader, 3rd skill is great with a damage team, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:4” “Guild War Offense:4.5” “Guild War Defense:4” “ToA:4”] [/nextpage]
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