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Warbear Review – Fire / Water / Wind / Light / Dark

Warbear Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Ursha” img=”11114″]

2★ Fire Warbear => Ursha
Warbear Fire Ursha Fire How to get: Unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill[Counterblow]
Leader Skill: None Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Skill 2: Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Awakened Only Counterblow: Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 404, 549 Def, 323, 549 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons HP tank, Average speed 102 Taunting allows for your squishy monsters to be safe, No CC[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Rage/Destroy (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:2.5” “Arena Defense:3.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″] [/nextpage][nextpage title=”Dagora” img=”11113″]
3★ Water Warbear => Dagora
Warbear Water Dagora Water How to get: Mt White Ragon, unknown scrolls, social summon and magic shop Awakened Bonus: New Skill: [Spirit’s Will] Leader Skill: None Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Spirit’s Will (Passive): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 404, 549 Def, 323, 438 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tanky , Average speed at 102 Spirit’s Will keeps you alive in the arena defense longer, Countered by unrecoverable CC At high level can solo faimon for your team,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:2” “Arena Defense:3” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5″] [/nextpage][nextpage title=”Ramagos” img=”11112″]
2★ Wind Warbear => Ramagos
Warbear Wind Ramagos Wind How to get: unknown scrolls, social summon, magic shop and secret dungeon Awakened Bonus: New Skill[Clean Shot] Leader Skill: None Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Clean Shot: Attacks an enemy, inflicting the amount of HP you’ve lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7755, 10545 Atk, 283, 384 Def, 412, 560 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage with Clean Shot, Average speed at 102 High HP, Usually gets ignored in the arena Solos many dungeons at with high hp, Requires significant rune upgrades to be godly[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Vampire/Nemesis (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Lusha” img=”11111″]
2★ Light Warbear => Lusha
Warbear Light Lusha Light How to get: Light and Darkness Scroll, secret dungeon(Hall of Light) Awakened Bonus: New Skill[Risky Dash] Leader Skill: None Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Risky Dash: Inflicts damage proportional to the enemy’s MAX HP. Consumes 10% of your HP. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, N/A, N/A Atk, N/A, N/A Def, N/A, N/A Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Tank killer with Risky Dash, Average speed at 102 Neutral against most arena teams, Risky dash requires 10%  of your hp[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:2.5” “Arena Defense: 3.5” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:2.5″] [/nextpage][nextpage title=”Gorgo” img=”11110″]
2★ Dark Warbear => Gorgo
Warbear Dark Gorgo Dark How to get: Light and Darkness Scroll, secret dungeon(Hall of Darkness) Awakened Bonus: New Skill [Charge] Leader Skill: None Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Awakened Only Skill 3: Charge: Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 258, 351 Def, 351, 549 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Great debuffer, Average speed 102 Has a good stun, Stun only works when it lands a crit[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5”] [/nextpage]
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