[Fire] | [Water] | [Wind] | [Light] | [Dark]
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How to get: Unknown scrolls, social summon, magic shop and secret dungeon
Awakened Bonus: New Skill[Counterblow]
Leader Skill: None
Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Awakened Only
Counterblow: Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7260, 9885
Atk, 404, 549
Def, 323, 549
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
HP tank, Average speed 102
Taunting allows for your squishy monsters to be safe, No CC[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Rage/Destroy (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:2.5” “Arena Defense:3.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3″]
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3★ Water Warbear => Dagora |
How to get: Mt White Ragon, unknown scrolls, social summon and magic shop
Awakened Bonus: New Skill: [Spirit’s Will]
Leader Skill: None
Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Spirit’s Will (Passive): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7260, 9885
Atk, 404, 549
Def, 323, 438
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Tanky , Average speed at 102
Spirit’s Will keeps you alive in the arena defense longer, Countered by unrecoverable CC
At high level can solo faimon for your team,[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Nemesis (Hp%/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:2” “Arena Defense:3” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5″]
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2★ Wind Warbear => Ramagos |
How to get: unknown scrolls, social summon, magic shop and secret dungeon
Awakened Bonus: New Skill[Clean Shot]
Leader Skill: None
Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Clean Shot: Attacks an enemy, inflicting the amount of HP you’ve lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 7755, 10545
Atk, 283, 384
Def, 412, 560
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage with Clean Shot, Average speed at 102
High HP, Usually gets ignored in the arena
Solos many dungeons at with high hp, Requires significant rune upgrades to be godly[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Vampire/Nemesis (Hp%/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:3.5″]
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2★ Light Warbear => Lusha |
How to get: Light and Darkness Scroll, secret dungeon(Hall of Light)
Awakened Bonus: New Skill[Risky Dash]
Leader Skill: None
Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Skill 2: Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Risky Dash: Inflicts damage proportional to the enemy’s MAX HP. Consumes 10% of your HP. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, N/A, N/A
Atk, N/A, N/A
Def, N/A, N/A
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Tank killer with Risky Dash, Average speed at 102
Neutral against most arena teams, Risky dash requires 10% of your hp[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:2.5” “Arena Defense: 3.5” “Guild War Offense:2.5” “Guild War Defense:2.5” “ToA:2.5″]
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How to get: Light and Darkness Scroll, secret dungeon(Hall of Darkness)
Awakened Bonus: New Skill [Charge]
Leader Skill: None
Skill 1: Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Awakened Only
Skill 3: Charge: Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 5 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 8235, 11205
Atk, 258, 351
Def, 351, 549
Spd, 102, 102
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Great debuffer, Average speed 102
Has a good stun, Stun only works when it lands a crit[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Energy x3 (Hp%/Hp%/Hp%), Violent/Revenge (Hp%/Crit D%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5”]
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