Sylph Review – Fire / Water / Wind / Light / Dark
 
    [Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Baretta” img=”11114″]
 
  How to get: Mystical scroll, fire scroll and fusion hexagram
Awakened Bonus: Phoenix’s Fury upgrade (Inflicts 2 Continuous Damage)
How to get: Mystical scroll, fire scroll and fusion hexagram
Awakened Bonus: Phoenix’s Fury upgrade (Inflicts 2 Continuous Damage)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 8235, 11205 Atk, 500, 681 Def, 404, 549 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Great attack bar reducer, Quite squishy if poorly runed[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Hp%/Acc%), Despair/Revenge (Spd/Hp%/Acc%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:3.5” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:5″] [/nextpage][nextpage title=”Tyron” img=”11113″] 
  How to get: Mystical scroll and water scroll
Awakened Bonus: Spirit Throw upgrade (30% chance to attack consecutively)
Leader Skill: Increases the Attack Speed of ally monsters by 19%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
How to get: Mystical scroll and water scroll
Awakened Bonus: Spirit Throw upgrade (30% chance to attack consecutively)
Leader Skill: Increases the Attack Speed of ally monsters by 19%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 533, 725 Def, 387, 527 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good crowd control skills, Squishy Good damage,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Acc%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4.5” “Arena Offense:4.5” “Arena Defense:4.5” “Guild War Offense:4.5” “Guild War Defense:4.5” “ToA:5″] [/nextpage][nextpage title=”Shimitae” img=”11112″] 
  How to get: Mystical scroll and wind scroll
Awakened Bonus: Strengthen skill: Power-up [Cyclone]
Leader Skill: Increases attack speed of ally monsters in the Arena by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
How to get: Mystical scroll and wind scroll
Awakened Bonus: Strengthen skill: Power-up [Cyclone]
Leader Skill: Increases attack speed of ally monsters in the Arena by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 613, 834 Def, 339, 461 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent arena speed leader, Squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:3.5″] [/nextpage][nextpage title=”Eredas” img=”11111″] 
  How to get: Light and Darkness Scroll, Hall of Heroes March 2015
Awakened Bonus: Increase ability: Increases Accuracy by 25%.
Leader Skill: Increases attack speed of ally monsters in the Dungeons by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
How to get: Light and Darkness Scroll, Hall of Heroes March 2015
Awakened Bonus: Increase ability: Increases Accuracy by 25%.
Leader Skill: Increases attack speed of ally monsters in the Dungeons by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Awakened Stats
[easytable]Stat, 5★, 6★ Hp, 8475, 11535 Atk, 517, 703 Def, 371, 505 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Excellent CC and speed leader for dungeons, Squishy Decent damage,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Focus (Spd/Atk%/Acc%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:3.5” “Guild War Defense:3.5” “ToA:4″] [/nextpage][nextpage title=”Aschubel” img=”11110″] 
  How to get: Light and Darkness Scroll
Awakened Bonus: Strength skill: Power-up [Turbulence].
Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
How to get: Light and Darkness Scroll
Awakened Bonus: Strength skill: Power-up [Turbulence].
Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 24%.
Skill 1: Spirit Throw: Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1





 
                                         
                                        



